glBindBuffer function opengl_glext

void glBindBuffer(
  1. int target,
  2. int buffer
)
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer)

Implementation

void glBindBuffer(int target, int buffer) {
  final glBindBufferAsFunction = _glBindBuffer
      .cast<NativeFunction<Void Function(Uint32 target, Uint32 buffer)>>()
      .asFunction<void Function(int target, int buffer)>();
  return glBindBufferAsFunction(target, buffer);
}