GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
Implementation
void glProgramUniform4dExt(
int program,
int location,
double x,
double y,
double z,
double w,
) {
final glProgramUniform4dExtAsFunction = _glProgramUniform4dExt
.cast<
NativeFunction<
Void Function(
Uint32 program,
Int32 location,
Double x,
Double y,
Double z,
Double w,
)
>
>()
.asFunction<
void Function(
int program,
int location,
double x,
double y,
double z,
double w,
)
>();
return glProgramUniform4dExtAsFunction(program, location, x, y, z, w);
}