glProgramUniform4d function opengl_glext

void glProgramUniform4d(
  1. int program,
  2. int location,
  3. double v0,
  4. double v1,
  5. double v2,
  6. double v3,
)
GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)

Implementation

void glProgramUniform4d(
  int program,
  int location,
  double v0,
  double v1,
  double v2,
  double v3,
) {
  final glProgramUniform4dAsFunction = _glProgramUniform4d
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Int32 location,
            Double v0,
            Double v1,
            Double v2,
            Double v3,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int location,
          double v0,
          double v1,
          double v2,
          double v3,
        )
      >();
  return glProgramUniform4dAsFunction(program, location, v0, v1, v2, v3);
}