GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
Implementation
void glVertexAttribP1uiv(
int index,
int type,
int normalized,
Pointer<Uint32> value,
) {
final glVertexAttribP1uivAsFunction = _glVertexAttribP1uiv
.cast<
NativeFunction<
Void Function(
Uint32 index,
Uint32 type,
Int32 normalized,
Pointer<Uint32> value,
)
>
>()
.asFunction<
void Function(
int index,
int type,
int normalized,
Pointer<Uint32> value,
)
>();
return glVertexAttribP1uivAsFunction(index, type, normalized, value);
}