glCreateTextures function opengl_glext
GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures)
Implementation
void glCreateTextures(int target, int n, Pointer<Uint32> textures) {
final glCreateTexturesAsFunction = _glCreateTextures
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 n, Pointer<Uint32> textures)
>
>()
.asFunction<void Function(int target, int n, Pointer<Uint32> textures)>();
return glCreateTexturesAsFunction(target, n, textures);
}