glCreateTextures function opengl_glext

void glCreateTextures(
  1. int target,
  2. int n,
  3. Pointer<Uint32> textures
)
GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures)

Implementation

void glCreateTextures(int target, int n, Pointer<Uint32> textures) {
  final glCreateTexturesAsFunction = _glCreateTextures
      .cast<
        NativeFunction<
          Void Function(Uint32 target, Uint32 n, Pointer<Uint32> textures)
        >
      >()
      .asFunction<void Function(int target, int n, Pointer<Uint32> textures)>();
  return glCreateTexturesAsFunction(target, n, textures);
}