glClearTexImage function opengl_glext

void glClearTexImage(
  1. int texture,
  2. int level,
  3. int format,
  4. int type,
  5. Pointer<NativeType> data,
)
GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data)

Implementation

void glClearTexImage(
  int texture,
  int level,
  int format,
  int type,
  Pointer<NativeType> data,
) {
  final glClearTexImageAsFunction = _glClearTexImage
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Int32 level,
            Uint32 format,
            Uint32 type,
            Pointer<NativeType> data,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int level,
          int format,
          int type,
          Pointer<NativeType> data,
        )
      >();
  return glClearTexImageAsFunction(texture, level, format, type, data);
}