glGetActiveUniformName function opengl_glext
void
glGetActiveUniformName()
GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
Implementation
void glGetActiveUniformName(
int program,
int uniformIndex,
int bufSize,
Pointer<Uint32> length,
Pointer<Int8> uniformName,
) {
final glGetActiveUniformNameAsFunction = _glGetActiveUniformName
.cast<
NativeFunction<
Void Function(
Uint32 program,
Uint32 uniformIndex,
Uint32 bufSize,
Pointer<Uint32> length,
Pointer<Int8> uniformName,
)
>
>()
.asFunction<
void Function(
int program,
int uniformIndex,
int bufSize,
Pointer<Uint32> length,
Pointer<Int8> uniformName,
)
>();
return glGetActiveUniformNameAsFunction(
program,
uniformIndex,
bufSize,
length,
uniformName,
);
}