glGetActiveUniformName function opengl_glext

void glGetActiveUniformName(
  1. int program,
  2. int uniformIndex,
  3. int bufSize,
  4. Pointer<Uint32> length,
  5. Pointer<Int8> uniformName,
)
GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)

Implementation

void glGetActiveUniformName(
  int program,
  int uniformIndex,
  int bufSize,
  Pointer<Uint32> length,
  Pointer<Int8> uniformName,
) {
  final glGetActiveUniformNameAsFunction = _glGetActiveUniformName
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Uint32 uniformIndex,
            Uint32 bufSize,
            Pointer<Uint32> length,
            Pointer<Int8> uniformName,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int uniformIndex,
          int bufSize,
          Pointer<Uint32> length,
          Pointer<Int8> uniformName,
        )
      >();
  return glGetActiveUniformNameAsFunction(
    program,
    uniformIndex,
    bufSize,
    length,
    uniformName,
  );
}