glVertexStream4dAti function opengl_glext

void glVertexStream4dAti(
  1. int stream,
  2. double x,
  3. double y,
  4. double z,
  5. double w,
)
GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

Implementation

void glVertexStream4dAti(int stream, double x, double y, double z, double w) {
  final glVertexStream4dAtiAsFunction = _glVertexStream4dAti
      .cast<
        NativeFunction<
          Void Function(Uint32 stream, Double x, Double y, Double z, Double w)
        >
      >()
      .asFunction<
        void Function(int stream, double x, double y, double z, double w)
      >();
  return glVertexStream4dAtiAsFunction(stream, x, y, z, w);
}