void
glFramebufferTextureFaceArb(
- int target,
- int attachment,
- int texture,
- int level,
- int face,
)
GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
Implementation
void glFramebufferTextureFaceArb(
int target,
int attachment,
int texture,
int level,
int face,
) {
final glFramebufferTextureFaceArbAsFunction = _glFramebufferTextureFaceArb
.cast<
NativeFunction<
Void Function(
Uint32 target,
Uint32 attachment,
Uint32 texture,
Int32 level,
Uint32 face,
)
>
>()
.asFunction<
void Function(
int target,
int attachment,
int texture,
int level,
int face,
)
>();
return glFramebufferTextureFaceArbAsFunction(
target,
attachment,
texture,
level,
face,
);
}