glAttachShader function opengl_glext

void glAttachShader(
  1. int program,
  2. int shader
)
GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader)

Implementation

void glAttachShader(int program, int shader) {
  final glAttachShaderAsFunction = _glAttachShader
      .cast<NativeFunction<Void Function(Uint32 program, Uint32 shader)>>()
      .asFunction<void Function(int program, int shader)>();
  return glAttachShaderAsFunction(program, shader);
}