void
glBufferAttachMemoryNv(
- int target,
- int memory,
- int offset
)
GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset)
Implementation
void glBufferAttachMemoryNv(int target, int memory, int offset) {
final glBufferAttachMemoryNvAsFunction = _glBufferAttachMemoryNv
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 memory, Uint64 offset)
>
>()
.asFunction<void Function(int target, int memory, int offset)>();
return glBufferAttachMemoryNvAsFunction(target, memory, offset);
}