glBindFragmentShaderAti function opengl_glext

void glBindFragmentShaderAti(
  1. int id
)
GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id)

Implementation

void glBindFragmentShaderAti(int id) {
  final glBindFragmentShaderAtiAsFunction = _glBindFragmentShaderAti
      .cast<NativeFunction<Void Function(Uint32 id)>>()
      .asFunction<void Function(int id)>();
  return glBindFragmentShaderAtiAsFunction(id);
}