glShaderBinary function opengl_glext

void glShaderBinary(
  1. int count,
  2. Pointer<Uint32> shaders,
  3. int binaryFormat,
  4. Pointer<NativeType> binary,
  5. int length,
)
GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length)

Implementation

void glShaderBinary(
  int count,
  Pointer<Uint32> shaders,
  int binaryFormat,
  Pointer<NativeType> binary,
  int length,
) {
  final glShaderBinaryAsFunction = _glShaderBinary
      .cast<
        NativeFunction<
          Void Function(
            Uint32 count,
            Pointer<Uint32> shaders,
            Uint32 binaryFormat,
            Pointer<NativeType> binary,
            Uint32 length,
          )
        >
      >()
      .asFunction<
        void Function(
          int count,
          Pointer<Uint32> shaders,
          int binaryFormat,
          Pointer<NativeType> binary,
          int length,
        )
      >();
  return glShaderBinaryAsFunction(count, shaders, binaryFormat, binary, length);
}