glShaderBinary function opengl_glext
void
glShaderBinary()
GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length)
Implementation
void glShaderBinary(
int count,
Pointer<Uint32> shaders,
int binaryFormat,
Pointer<NativeType> binary,
int length,
) {
final glShaderBinaryAsFunction = _glShaderBinary
.cast<
NativeFunction<
Void Function(
Uint32 count,
Pointer<Uint32> shaders,
Uint32 binaryFormat,
Pointer<NativeType> binary,
Uint32 length,
)
>
>()
.asFunction<
void Function(
int count,
Pointer<Uint32> shaders,
int binaryFormat,
Pointer<NativeType> binary,
int length,
)
>();
return glShaderBinaryAsFunction(count, shaders, binaryFormat, binary, length);
}