glCompressedTextureSubImage3D function opengl_glext

void glCompressedTextureSubImage3D(
  1. int texture,
  2. int level,
  3. int xoffset,
  4. int yoffset,
  5. int zoffset,
  6. int width,
  7. int height,
  8. int depth,
  9. int format,
  10. int imageSize,
  11. Pointer<NativeType> data,
)
GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)

Implementation

void glCompressedTextureSubImage3D(
  int texture,
  int level,
  int xoffset,
  int yoffset,
  int zoffset,
  int width,
  int height,
  int depth,
  int format,
  int imageSize,
  Pointer<NativeType> data,
) {
  final glCompressedTextureSubImage3DAsFunction = _glCompressedTextureSubImage3D
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Int32 level,
            Int32 xoffset,
            Int32 yoffset,
            Int32 zoffset,
            Uint32 width,
            Uint32 height,
            Uint32 depth,
            Uint32 format,
            Uint32 imageSize,
            Pointer<NativeType> data,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int level,
          int xoffset,
          int yoffset,
          int zoffset,
          int width,
          int height,
          int depth,
          int format,
          int imageSize,
          Pointer<NativeType> data,
        )
      >();
  return glCompressedTextureSubImage3DAsFunction(
    texture,
    level,
    xoffset,
    yoffset,
    zoffset,
    width,
    height,
    depth,
    format,
    imageSize,
    data,
  );
}