glCompressedTextureSubImage3D function opengl_glext
void
glCompressedTextureSubImage3D()
GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
Implementation
void glCompressedTextureSubImage3D(
int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Pointer<NativeType> data,
) {
final glCompressedTextureSubImage3DAsFunction = _glCompressedTextureSubImage3D
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Int32 level,
Int32 xoffset,
Int32 yoffset,
Int32 zoffset,
Uint32 width,
Uint32 height,
Uint32 depth,
Uint32 format,
Uint32 imageSize,
Pointer<NativeType> data,
)
>
>()
.asFunction<
void Function(
int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Pointer<NativeType> data,
)
>();
return glCompressedTextureSubImage3DAsFunction(
texture,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
imageSize,
data,
);
}