glInvalidateFramebuffer function opengl_glext

void glInvalidateFramebuffer(
  1. int target,
  2. int numAttachments,
  3. Pointer<Uint32> attachments
)
GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments)

Implementation

void glInvalidateFramebuffer(
  int target,
  int numAttachments,
  Pointer<Uint32> attachments,
) {
  final glInvalidateFramebufferAsFunction = _glInvalidateFramebuffer
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Uint32 numAttachments,
            Pointer<Uint32> attachments,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          int numAttachments,
          Pointer<Uint32> attachments,
        )
      >();
  return glInvalidateFramebufferAsFunction(target, numAttachments, attachments);
}