GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments)
Implementation
void glInvalidateFramebuffer(
int target,
int numAttachments,
Pointer<Uint32> attachments,
) {
final glInvalidateFramebufferAsFunction = _glInvalidateFramebuffer
.cast<
NativeFunction<
Void Function(
Uint32 target,
Uint32 numAttachments,
Pointer<Uint32> attachments,
)
>
>()
.asFunction<
void Function(
int target,
int numAttachments,
Pointer<Uint32> attachments,
)
>();
return glInvalidateFramebufferAsFunction(target, numAttachments, attachments);
}