glTexCoord4fColor4fNormal3fVertex4fSun function opengl_glext
void
glTexCoord4fColor4fNormal3fVertex4fSun()
GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
Implementation
void glTexCoord4fColor4fNormal3fVertex4fSun(
double s,
double t,
double p,
double q,
double r,
double g,
double b,
double a,
double nx,
double ny,
double nz,
double x,
double y,
double z,
double w,
) {
final glTexCoord4fColor4fNormal3fVertex4fSunAsFunction =
_glTexCoord4fColor4fNormal3fVertex4fSun
.cast<
NativeFunction<
Void Function(
Float s,
Float t,
Float p,
Float q,
Float r,
Float g,
Float b,
Float a,
Float nx,
Float ny,
Float nz,
Float x,
Float y,
Float z,
Float w,
)
>
>()
.asFunction<
void Function(
double s,
double t,
double p,
double q,
double r,
double g,
double b,
double a,
double nx,
double ny,
double nz,
double x,
double y,
double z,
double w,
)
>();
return glTexCoord4fColor4fNormal3fVertex4fSunAsFunction(
s,
t,
p,
q,
r,
g,
b,
a,
nx,
ny,
nz,
x,
y,
z,
w,
);
}