core/modules/ffi/abbr library

Functions

AttachAudioMixedProcessor(AudioCallbackC processor) → void
See RaylibAudio.AttachAudioMixedProcessor.
AttachAudioStreamProcessor(AudioStreamC stream, AudioCallbackC processor) → void
See RaylibAudio.AttachAudioStreamProcessor.
BeginBlendMode(int mode) → void
See RaylibCore.BeginBlendMode.
BeginDrawing() → void
See RaylibCore.BeginDrawing.
BeginMode2D(Camera2DC camera) → void
See RaylibCore.BeginMode2D.
BeginMode3D(Camera3DC camera) → void
See RaylibCore.BeginMode3D.
BeginScissorMode(int x, int y, int width, int height) → void
See RaylibCore.BeginScissorMode.
BeginShaderMode(ShaderC shader) → void
See RaylibCore.BeginShaderMode.
BeginTextureMode(RenderTextureC target) → void
See RaylibCore.BeginTextureMode.
BeginVrStereoMode(VrStereoConfigC config) → void
See RaylibCore.BeginVrStereoMode.
CameraMoveForward(Pointer<Camera3DC> camera, double distance, bool moveInWorldPlane) → void
See RaylibCamera.CameraMoveForward.
CameraMoveRight(Pointer<Camera3DC> camera, double distance, bool moveInWorldPlane) → void
See RaylibCamera.CameraMoveRight.
CameraMoveToTarget(Pointer<Camera3DC> camera, double delta) → void
See RaylibCamera.CameraMoveToTarget.
CameraMoveUp(Pointer<Camera3DC> camera, double distance) → void
See RaylibCamera.CameraMoveUp.
CameraPitch(Pointer<Camera3DC> camera, double angle, bool lockView, bool rotateAroundTarget, bool rotateUp) → void
See RaylibCamera.CameraPitch.
CameraRoll(Pointer<Camera3DC> camera, double angle) → void
See RaylibCamera.CameraRoll.
CameraYaw(Pointer<Camera3DC> camera, double angle, bool rotateAroundTarget) → void
See RaylibCamera.CameraYaw.
ChangeDirectory(Pointer<Char> dir) → bool
See RaylibCore.ChangeDirectory.
CheckCollisionBoxes(BoundingBoxC box1, BoundingBoxC box2) → bool
See RaylibCore.CheckCollisionBoxes.
CheckCollisionBoxSphere(BoundingBoxC box, Vector3C center, double radius) → bool
See RaylibCore.CheckCollisionBoxSphere.
CheckCollisionCircleLine(Vector2C center, double radius, Vector2C p1, Vector2C p2) → bool
See RaylibCore.CheckCollisionCircleLine.
CheckCollisionCircleRec(Vector2C center, double radius, RectangleC rec) → bool
See RaylibCore.CheckCollisionCircleRec.
CheckCollisionCircles(Vector2C center1, double radius1, Vector2C center2, double radius2) → bool
See RaylibCore.CheckCollisionCircles.
CheckCollisionLines(Vector2C startPos1, Vector2C endPos1, Vector2C startPos2, Vector2C endPos2, Pointer<Vector2C> collisionPoint) → bool
See RaylibCore.CheckCollisionLines.
CheckCollisionPointCircle(Vector2C point, Vector2C center, double radius) → bool
See RaylibCore.CheckCollisionPointCircle.
CheckCollisionPointLine(Vector2C point, Vector2C p1, Vector2C p2, int threshold) → bool
See RaylibCore.CheckCollisionPointLine.
CheckCollisionPointPoly(Vector2C point, Pointer<Vector2C> points, int pointCount) → bool
See RaylibCore.CheckCollisionPointPoly.
CheckCollisionPointRec(Vector2C point, RectangleC rec) → bool
See RaylibCore.CheckCollisionPointRec.
CheckCollisionPointTriangle(Vector2C point, Vector2C p1, Vector2C p2, Vector2C p3) → bool
See RaylibCore.CheckCollisionPointTriangle.
CheckCollisionRecs(RectangleC rec1, RectangleC rec2) → bool
See RaylibCore.CheckCollisionRecs.
CheckCollisionSpheres(Vector3C center1, double radius1, Vector3C center2, double radius2) → bool
See RaylibCore.CheckCollisionSpheres.
ClearBackground(ColorC color) → void
See RaylibCore.ClearBackground.
ClearWindowState(int flags) → void
See RaylibCore.ClearWindowState.
CloseAudioDevice() → void
See RaylibAudio.CloseAudioDevice.
CloseWindow() → void
See RaylibCore.CloseWindow.
CodepointToUTF8(int codepoint, Pointer<Int> utf8Size) → Pointer<Char>
See RaylibCore.CodepointToUTF8.
ColorAlpha(ColorC color, double alpha) → ColorC
See RaylibCore.ColorAlpha.
ColorAlphaBlend(ColorC dst, ColorC src, ColorC tint) → ColorC
See RaylibCore.ColorAlphaBlend.
ColorBrightness(ColorC color, double factor) → ColorC
See RaylibCore.ColorBrightness.
ColorContrast(ColorC color, double contrast) → ColorC
See RaylibCore.ColorContrast.
ColorFromHSV(double hue, double saturation, double value) → ColorC
See RaylibCore.ColorFromHSV.
ColorFromNormalized(Vector4C normalized) → ColorC
See RaylibCore.ColorFromNormalized.
ColorIsEqual(ColorC col1, ColorC col2) → bool
See RaylibCore.ColorIsEqual.
ColorLerp(ColorC color1, ColorC color2, double factor) → ColorC
See RaylibCore.ColorLerp.
ColorNormalize(ColorC color) → Vector4C
See RaylibCore.ColorNormalize.
ColorTint(ColorC color, ColorC tint) → ColorC
See RaylibCore.ColorTint.
ColorToHSV(ColorC color) → Vector3C
See RaylibCore.ColorToHSV.
ColorToInt(ColorC color) → int
See RaylibCore.ColorToInt.
CompressData(Pointer<UnsignedChar> data, int dataSize, Pointer<Int> compDataSize) → Pointer<UnsignedChar>
See RaylibCore.CompressData.
ComputeCRC32(Pointer<UnsignedChar> data, int dataSize) → int
See RaylibCore.ComputeCRC32.
ComputeMD5(Pointer<UnsignedChar> data, int dataSize) → Pointer<UnsignedInt>
See RaylibCore.ComputeMD5.
ComputeSHA1(Pointer<UnsignedChar> data, int dataSize) → Pointer<UnsignedInt>
See RaylibCore.ComputeSHA1.
ComputeSHA256(Pointer<UnsignedChar> data, int dataSize) → Pointer<UnsignedInt>
See RaylibCore.ComputeSHA256.
CreateLight(int type, Vector3C position, Vector3C target, ColorC color, ShaderC shader) → LightC
See RaylibLight.CreateLight.
DecodeDataBase64(Pointer<Char> data, Pointer<Int> outputSize) → Pointer<UnsignedChar>
See RaylibCore.DecodeDataBase64.
DecompressData(Pointer<UnsignedChar> compData, int compDataSize, Pointer<Int> dataSize) → Pointer<UnsignedChar>
See RaylibCore.DecompressData.
DetachAudioMixedProcessor(AudioCallbackC processor) → void
See RaylibAudio.DetachAudioMixedProcessor.
DetachAudioStreamProcessor(AudioStreamC stream, AudioCallbackC processor) → void
See RaylibAudio.DetachAudioStreamProcessor.
DirectoryExists(Pointer<Char> dirPath) → bool
See RaylibCore.DirectoryExists.
DisableCursor() → void
See RaylibCore.DisableCursor.
DisableEventWaiting() → void
See RaylibCore.DisableEventWaiting.
DrawBillboard(Camera3DC camera, TextureC texture, Vector3C position, double scale, ColorC tint) → void
See RaylibCore.DrawBillboard.
DrawBillboardPro(Camera3DC camera, TextureC texture, RectangleC source, Vector3C position, Vector3C up, Vector2C size, Vector2C origin, double rotation, ColorC tint) → void
See RaylibCore.DrawBillboardPro.
DrawBillboardRec(Camera3DC camera, TextureC texture, RectangleC source, Vector3C position, Vector2C size, ColorC tint) → void
See RaylibCore.DrawBillboardRec.
DrawBoundingBox(BoundingBoxC box, ColorC color) → void
See RaylibCore.DrawBoundingBox.
DrawCapsule(Vector3C startPos, Vector3C endPos, double radius, int slices, int rings, ColorC color) → void
See RaylibCore.DrawCapsule.
DrawCapsuleWires(Vector3C startPos, Vector3C endPos, double radius, int slices, int rings, ColorC color) → void
See RaylibCore.DrawCapsuleWires.
DrawCircle(int centerX, int centerY, double radius, ColorC color) → void
See RaylibCore.DrawCircle.
DrawCircle3D(Vector3C center, double radius, Vector3C rotationAxis, double rotationAngle, ColorC color) → void
See RaylibCore.DrawCircle3D.
DrawCircleGradient(Vector2C center, double radius, ColorC inner, ColorC outer) → void
See RaylibCore.DrawCircleGradient.
DrawCircleLines(int centerX, int centerY, double radius, ColorC color) → void
See RaylibCore.DrawCircleLines.
DrawCircleLinesV(Vector2C center, double radius, ColorC color) → void
See RaylibCore.DrawCircleLinesV.
DrawCircleSector(Vector2C center, double radius, double startAngle, double endAngle, int segments, ColorC color) → void
See RaylibCore.DrawCircleSector.
DrawCircleSectorLines(Vector2C center, double radius, double startAngle, double endAngle, int segments, ColorC color) → void
See RaylibCore.DrawCircleSectorLines.
DrawCircleV(Vector2C center, double radius, ColorC color) → void
See RaylibCore.DrawCircleV.
DrawCube(Vector3C position, double width, double height, double length, ColorC color) → void
See RaylibCore.DrawCube.
DrawCubeV(Vector3C position, Vector3C size, ColorC color) → void
See RaylibCore.DrawCubeV.
DrawCubeWires(Vector3C position, double width, double height, double length, ColorC color) → void
See RaylibCore.DrawCubeWires.
DrawCubeWiresV(Vector3C position, Vector3C size, ColorC color) → void
See RaylibCore.DrawCubeWiresV.
DrawCylinder(Vector3C position, double radiusTop, double radiusBottom, double height, int slices, ColorC color) → void
See RaylibCore.DrawCylinder.
DrawCylinderEx(Vector3C startPos, Vector3C endPos, double startRadius, double endRadius, int sides, ColorC color) → void
See RaylibCore.DrawCylinderEx.
DrawCylinderWires(Vector3C position, double radiusTop, double radiusBottom, double height, int slices, ColorC color) → void
See RaylibCore.DrawCylinderWires.
DrawCylinderWiresEx(Vector3C startPos, Vector3C endPos, double startRadius, double endRadius, int sides, ColorC color) → void
See RaylibCore.DrawCylinderWiresEx.
DrawEllipse(int centerX, int centerY, double radiusH, double radiusV, ColorC color) → void
See RaylibCore.DrawEllipse.
DrawEllipseLines(int centerX, int centerY, double radiusH, double radiusV, ColorC color) → void
See RaylibCore.DrawEllipseLines.
DrawEllipseLinesV(Vector2C center, double radiusH, double radiusV, ColorC color) → void
See RaylibCore.DrawEllipseLinesV.
DrawEllipseV(Vector2C center, double radiusH, double radiusV, ColorC color) → void
See RaylibCore.DrawEllipseV.
DrawFPS(int posX, int posY) → void
See RaylibCore.DrawFPS.
DrawGrid(int slices, double spacing) → void
See RaylibCore.DrawGrid.
DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, ColorC color) → void
See RaylibCore.DrawLine.
DrawLine3D(Vector3C startPos, Vector3C endPos, ColorC color) → void
See RaylibCore.DrawLine3D.
DrawLineBezier(Vector2C startPos, Vector2C endPos, double thick, ColorC color) → void
See RaylibCore.DrawLineBezier.
DrawLineDashed(Vector2C startPos, Vector2C endPos, int dashSize, int spaceSize, ColorC color) → void
See RaylibCore.DrawLineDashed.
DrawLineEx(Vector2C startPos, Vector2C endPos, double thick, ColorC color) → void
See RaylibCore.DrawLineEx.
DrawLineStrip(Pointer<Vector2C> points, int pointCount, ColorC color) → void
See RaylibCore.DrawLineStrip.
DrawLineV(Vector2C startPos, Vector2C endPos, ColorC color) → void
See RaylibCore.DrawLineV.
DrawMesh(MeshC mesh, MaterialC material, MatrixC transform) → void
See RaylibCore.DrawMesh.
DrawMeshInstanced(MeshC mesh, MaterialC material, Pointer<MatrixC> transforms, int instances) → void
See RaylibCore.DrawMeshInstanced.
DrawModel(ModelC model, Vector3C position, double scale, ColorC tint) → void
See RaylibCore.DrawModel.
DrawModelEx(ModelC model, Vector3C position, Vector3C rotationAxis, double rotationAngle, Vector3C scale, ColorC tint) → void
See RaylibCore.DrawModelEx.
DrawModelWires(ModelC model, Vector3C position, double scale, ColorC tint) → void
See RaylibCore.DrawModelWires.
DrawModelWiresEx(ModelC model, Vector3C position, Vector3C rotationAxis, double rotationAngle, Vector3C scale, ColorC tint) → void
See RaylibCore.DrawModelWiresEx.
DrawPixel(int posX, int posY, ColorC color) → void
See RaylibCore.DrawPixel.
DrawPixelV(Vector2C position, ColorC color) → void
See RaylibCore.DrawPixelV.
DrawPlane(Vector3C centerPos, Vector2C size, ColorC color) → void
See RaylibCore.DrawPlane.
DrawPoint3D(Vector3C position, ColorC color) → void
See RaylibCore.DrawPoint3D.
DrawPoly(Vector2C center, int sides, double radius, double rotation, ColorC color) → void
See RaylibCore.DrawPoly.
DrawPolyLines(Vector2C center, int sides, double radius, double rotation, ColorC color) → void
See RaylibCore.DrawPolyLines.
DrawPolyLinesEx(Vector2C center, int sides, double radius, double rotation, double lineThick, ColorC color) → void
See RaylibCore.DrawPolyLinesEx.
DrawRay(RayC ray, ColorC color) → void
See RaylibCore.DrawRay.
DrawRectangle(int posX, int posY, int width, int height, ColorC color) → void
See RaylibCore.DrawRectangle.
DrawRectangleGradientEx(RectangleC rec, ColorC topLeft, ColorC bottomLeft, ColorC topRight, ColorC bottomRight) → void
See RaylibCore.DrawRectangleGradientEx.
DrawRectangleGradientH(int posX, int posY, int width, int height, ColorC left, ColorC right) → void
See RaylibCore.DrawRectangleGradientH.
DrawRectangleGradientV(int posX, int posY, int width, int height, ColorC top, ColorC bottom) → void
See RaylibCore.DrawRectangleGradientV.
DrawRectangleLines(int posX, int posY, int width, int height, ColorC color) → void
See RaylibCore.DrawRectangleLines.
DrawRectangleLinesEx(RectangleC rec, double lineThick, ColorC color) → void
See RaylibCore.DrawRectangleLinesEx.
DrawRectanglePro(RectangleC rec, Vector2C origin, double rotation, ColorC color) → void
See RaylibCore.DrawRectanglePro.
DrawRectangleRec(RectangleC rec, ColorC color) → void
See RaylibCore.DrawRectangleRec.
DrawRectangleRounded(RectangleC rec, double roundness, int segments, ColorC color) → void
See RaylibCore.DrawRectangleRounded.
DrawRectangleRoundedLines(RectangleC rec, double roundness, int segments, ColorC color) → void
See RaylibCore.DrawRectangleRoundedLines.
DrawRectangleRoundedLinesEx(RectangleC rec, double roundness, int segments, double lineThick, ColorC color) → void
See RaylibCore.DrawRectangleRoundedLinesEx.
DrawRectangleV(Vector2C position, Vector2C size, ColorC color) → void
See RaylibCore.DrawRectangleV.
DrawRing(Vector2C center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, ColorC color) → void
See RaylibCore.DrawRing.
DrawRingLines(Vector2C center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, ColorC color) → void
See RaylibCore.DrawRingLines.
DrawSphere(Vector3C centerPos, double radius, ColorC color) → void
See RaylibCore.DrawSphere.
DrawSphereEx(Vector3C centerPos, double radius, int rings, int slices, ColorC color) → void
See RaylibCore.DrawSphereEx.
DrawSphereWires(Vector3C centerPos, double radius, int rings, int slices, ColorC color) → void
See RaylibCore.DrawSphereWires.
DrawSplineBasis(Pointer<Vector2C> points, int pointCount, double thick, ColorC color) → void
See RaylibCore.DrawSplineBasis.
DrawSplineBezierCubic(Pointer<Vector2C> points, int pointCount, double thick, ColorC color) → void
See RaylibCore.DrawSplineBezierCubic.
DrawSplineBezierQuadratic(Pointer<Vector2C> points, int pointCount, double thick, ColorC color) → void
See RaylibCore.DrawSplineBezierQuadratic.
DrawSplineCatmullRom(Pointer<Vector2C> points, int pointCount, double thick, ColorC color) → void
See RaylibCore.DrawSplineCatmullRom.
DrawSplineLinear(Pointer<Vector2C> points, int pointCount, double thick, ColorC color) → void
See RaylibCore.DrawSplineLinear.
DrawSplineSegmentBasis(Vector2C p1, Vector2C p2, Vector2C p3, Vector2C p4, double thick, ColorC color) → void
See RaylibCore.DrawSplineSegmentBasis.
DrawSplineSegmentBezierCubic(Vector2C p1, Vector2C c2, Vector2C c3, Vector2C p4, double thick, ColorC color) → void
See RaylibCore.DrawSplineSegmentBezierCubic.
DrawSplineSegmentBezierQuadratic(Vector2C p1, Vector2C c2, Vector2C p3, double thick, ColorC color) → void
See RaylibCore.DrawSplineSegmentBezierQuadratic.
DrawSplineSegmentCatmullRom(Vector2C p1, Vector2C p2, Vector2C p3, Vector2C p4, double thick, ColorC color) → void
See RaylibCore.DrawSplineSegmentCatmullRom.
DrawSplineSegmentLinear(Vector2C p1, Vector2C p2, double thick, ColorC color) → void
See RaylibCore.DrawSplineSegmentLinear.
DrawText(Pointer<Char> text, int posX, int posY, int fontSize, ColorC color) → void
See RaylibCore.DrawText.
DrawTextCodepoint(FontC font, int codepoint, Vector2C position, double fontSize, ColorC tint) → void
See RaylibCore.DrawTextCodepoint.
DrawTextCodepoints(FontC font, Pointer<Int> codepoints, int codepointCount, Vector2C position, double fontSize, double spacing, ColorC tint) → void
See RaylibCore.DrawTextCodepoints.
DrawTextEx(FontC font, Pointer<Char> text, Vector2C position, double fontSize, double spacing, ColorC tint) → void
See RaylibCore.DrawTextEx.
DrawTextPro(FontC font, Pointer<Char> text, Vector2C position, Vector2C origin, double rotation, double fontSize, double spacing, ColorC tint) → void
See RaylibCore.DrawTextPro.
DrawTexture(TextureC texture, int posX, int posY, ColorC tint) → void
See RaylibCore.DrawTexture.
DrawTextureEx(TextureC texture, Vector2C position, double rotation, double scale, ColorC tint) → void
See RaylibCore.DrawTextureEx.
DrawTextureNPatch(TextureC texture, NPatchInfoC nPatchInfo, RectangleC dest, Vector2C origin, double rotation, ColorC tint) → void
See RaylibCore.DrawTextureNPatch.
DrawTexturePro(TextureC texture, RectangleC source, RectangleC dest, Vector2C origin, double rotation, ColorC tint) → void
See RaylibCore.DrawTexturePro.
DrawTextureRec(TextureC texture, RectangleC source, Vector2C position, ColorC tint) → void
See RaylibCore.DrawTextureRec.
DrawTextureV(TextureC texture, Vector2C position, ColorC tint) → void
See RaylibCore.DrawTextureV.
DrawTriangle(Vector2C v1, Vector2C v2, Vector2C v3, ColorC color) → void
See RaylibCore.DrawTriangle.
DrawTriangle3D(Vector3C v1, Vector3C v2, Vector3C v3, ColorC color) → void
See RaylibCore.DrawTriangle3D.
DrawTriangleFan(Pointer<Vector2C> points, int pointCount, ColorC color) → void
See RaylibCore.DrawTriangleFan.
DrawTriangleLines(Vector2C v1, Vector2C v2, Vector2C v3, ColorC color) → void
See RaylibCore.DrawTriangleLines.
DrawTriangleStrip(Pointer<Vector2C> points, int pointCount, ColorC color) → void
See RaylibCore.DrawTriangleStrip.
DrawTriangleStrip3D(Pointer<Vector3C> points, int pointCount, ColorC color) → void
See RaylibCore.DrawTriangleStrip3D.
EnableCursor() → void
See RaylibCore.EnableCursor.
EnableEventWaiting() → void
See RaylibCore.EnableEventWaiting.
EncodeDataBase64(Pointer<UnsignedChar> data, int dataSize, Pointer<Int> outputSize) → Pointer<Char>
See RaylibCore.EncodeDataBase64.
EndBlendMode() → void
See RaylibCore.EndBlendMode.
EndDrawing() → void
See RaylibCore.EndDrawing.
EndMode2D() → void
See RaylibCore.EndMode2D.
EndMode3D() → void
See RaylibCore.EndMode3D.
EndScissorMode() → void
See RaylibCore.EndScissorMode.
EndShaderMode() → void
See RaylibCore.EndShaderMode.
EndTextureMode() → void
See RaylibCore.EndTextureMode.
EndVrStereoMode() → void
See RaylibCore.EndVrStereoMode.
ExportAutomationEventList(AutomationEventListC list, Pointer<Char> fileName) → bool
See RaylibCore.ExportAutomationEventList.
ExportDataAsCode(Pointer<UnsignedChar> data, int dataSize, Pointer<Char> fileName) → bool
See RaylibCore.ExportDataAsCode.
ExportFontAsCode(FontC font, Pointer<Char> fileName) → bool
See RaylibCore.ExportFontAsCode.
ExportImage(ImageC image, Pointer<Char> fileName) → bool
See RaylibCore.ExportImage.
ExportImageAsCode(ImageC image, Pointer<Char> fileName) → bool
See RaylibCore.ExportImageAsCode.
ExportImageToMemory(ImageC image, Pointer<Char> fileType, Pointer<Int> fileSize) → Pointer<UnsignedChar>
See RaylibCore.ExportImageToMemory.
ExportMesh(MeshC mesh, Pointer<Char> fileName) → bool
See RaylibCore.ExportMesh.
ExportMeshAsCode(MeshC mesh, Pointer<Char> fileName) → bool
See RaylibCore.ExportMeshAsCode.
ExportWave(WaveC wave, Pointer<Char> fileName) → bool
See RaylibAudio.ExportWave.
ExportWaveAsCode(WaveC wave, Pointer<Char> fileName) → bool
See RaylibAudio.ExportWaveAsCode.
Fade(ColorC color, double alpha) → ColorC
See RaylibCore.Fade.
FileCopy(Pointer<Char> srcPath, Pointer<Char> dstPath) → int
See RaylibCore.FileCopy.
FileExists(Pointer<Char> fileName) → bool
See RaylibCore.FileExists.
FileMove(Pointer<Char> srcPath, Pointer<Char> dstPath) → int
See RaylibCore.FileMove.
FileRemove(Pointer<Char> fileName) → int
See RaylibCore.FileRemove.
FileRename(Pointer<Char> fileName, Pointer<Char> fileRename) → int
See RaylibCore.FileRename.
FileTextFindIndex(Pointer<Char> fileName, Pointer<Char> search) → int
See RaylibCore.FileTextFindIndex.
FileTextReplace(Pointer<Char> fileName, Pointer<Char> search, Pointer<Char> replacement) → int
See RaylibCore.FileTextReplace.
GenImageCellular(int width, int height, int tileSize) → ImageC
See RaylibCore.GenImageCellular.
GenImageChecked(int width, int height, int checksX, int checksY, ColorC col1, ColorC col2) → ImageC
See RaylibCore.GenImageChecked.
GenImageColor(int width, int height, ColorC color) → ImageC
See RaylibCore.GenImageColor.
GenImageFontAtlas(Pointer<GlyphInfoC> glyphs, Pointer<Pointer<RectangleC>> glyphRecs, int glyphCount, int fontSize, int padding, int packMethod) → ImageC
See RaylibCore.GenImageFontAtlas.
GenImageGradientLinear(int width, int height, int direction, ColorC start, ColorC end) → ImageC
See RaylibCore.GenImageGradientLinear.
GenImageGradientRadial(int width, int height, double density, ColorC inner, ColorC outer) → ImageC
See RaylibCore.GenImageGradientRadial.
GenImageGradientSquare(int width, int height, double density, ColorC inner, ColorC outer) → ImageC
See RaylibCore.GenImageGradientSquare.
GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, double scale) → ImageC
See RaylibCore.GenImagePerlinNoise.
GenImageText(int width, int height, Pointer<Char> text) → ImageC
See RaylibCore.GenImageText.
GenImageWhiteNoise(int width, int height, double factor) → ImageC
See RaylibCore.GenImageWhiteNoise.
GenMeshCone(double radius, double height, int slices) → MeshC
See RaylibCore.GenMeshCone.
GenMeshCube(double width, double height, double length) → MeshC
See RaylibCore.GenMeshCube.
GenMeshCubicmap(ImageC cubicmap, Vector3C cubeSize) → MeshC
See RaylibCore.GenMeshCubicmap.
GenMeshCylinder(double radius, double height, int slices) → MeshC
See RaylibCore.GenMeshCylinder.
GenMeshHeightmap(ImageC heightmap, Vector3C size) → MeshC
See RaylibCore.GenMeshHeightmap.
GenMeshHemiSphere(double radius, int rings, int slices) → MeshC
See RaylibCore.GenMeshHemiSphere.
GenMeshKnot(double radius, double size, int radSeg, int sides) → MeshC
See RaylibCore.GenMeshKnot.
GenMeshPlane(double width, double length, int resX, int resZ) → MeshC
See RaylibCore.GenMeshPlane.
GenMeshPoly(int sides, double radius) → MeshC
See RaylibCore.GenMeshPoly.
GenMeshSphere(double radius, int rings, int slices) → MeshC
See RaylibCore.GenMeshSphere.
GenMeshTangents(Pointer<MeshC> mesh) → void
See RaylibCore.GenMeshTangents.
GenMeshTorus(double radius, double size, int radSeg, int sides) → MeshC
See RaylibCore.GenMeshTorus.
GenTextureMipmaps(Pointer<TextureC> texture) → void
See RaylibCore.GenTextureMipmaps.
GetApplicationDirectory() → Pointer<Char>
See RaylibCore.GetApplicationDirectory.
GetCameraForward(Pointer<Camera3DC> camera) → Vector3C
See RaylibCamera.GetCameraForward.
GetCameraMatrix(Camera3DC camera) → MatrixC
See RaylibCore.GetCameraMatrix.
GetCameraMatrix2D(Camera2DC camera) → MatrixC
See RaylibCore.GetCameraMatrix2D.
GetCameraProjectionMatrix(Pointer<Camera3DC> camera, double aspect) → MatrixC
See RaylibCamera.GetCameraProjectionMatrix.
GetCameraRight(Pointer<Camera3DC> camera) → Vector3C
See RaylibCamera.GetCameraRight.
GetCameraUp(Pointer<Camera3DC> camera) → Vector3C
See RaylibCamera.GetCameraUp.
GetCameraViewMatrix(Pointer<Camera3DC> camera) → MatrixC
See RaylibCamera.GetCameraViewMatrix.
GetCharPressed() → int
See RaylibCore.GetCharPressed.
GetClipboardImage() → ImageC
See RaylibCore.GetClipboardImage.
GetClipboardText() → Pointer<Char>
See RaylibCore.GetClipboardText.
GetCodepoint(Pointer<Char> text, Pointer<Int> codepointSize) → int
See RaylibCore.GetCodepoint.
GetCodepointCount(Pointer<Char> text) → int
See RaylibCore.GetCodepointCount.
GetCodepointNext(Pointer<Char> text, Pointer<Int> codepointSize) → int
See RaylibCore.GetCodepointNext.
GetCodepointPrevious(Pointer<Char> text, Pointer<Int> codepointSize) → int
See RaylibCore.GetCodepointPrevious.
GetCollisionRec(RectangleC rec1, RectangleC rec2) → RectangleC
See RaylibCore.GetCollisionRec.
GetColor(int hexValue) → ColorC
See RaylibCore.GetColor.
GetCurrentMonitor() → int
See RaylibCore.GetCurrentMonitor.
GetDirectoryFileCount(Pointer<Char> dirPath) → int
See RaylibCore.GetDirectoryFileCount.
GetDirectoryFileCountEx(Pointer<Char> basePath, Pointer<Char> filter, bool scanSubdirs) → int
See RaylibCore.GetDirectoryFileCountEx.
GetDirectoryPath(Pointer<Char> filePath) → Pointer<Char>
See RaylibCore.GetDirectoryPath.
GetFileExtension(Pointer<Char> fileName) → Pointer<Char>
See RaylibCore.GetFileExtension.
GetFileLength(Pointer<Char> fileName) → int
See RaylibCore.GetFileLength.
GetFileModTime(Pointer<Char> fileName) → int
See RaylibCore.GetFileModTime.
GetFileName(Pointer<Char> filePath) → Pointer<Char>
See RaylibCore.GetFileName.
GetFileNameWithoutExt(Pointer<Char> filePath) → Pointer<Char>
See RaylibCore.GetFileNameWithoutExt.
GetFontDefault() → FontC
See RaylibCore.GetFontDefault.
GetFPS() → int
See RaylibCore.GetFPS.
GetFrameTime() → double
See RaylibCore.GetFrameTime.
GetGamepadAxisCount(int gamepad) → int
See RaylibCore.GetGamepadAxisCount.
GetGamepadAxisMovement(int gamepad, int axis) → double
See RaylibCore.GetGamepadAxisMovement.
GetGamepadButtonPressed() → int
See RaylibCore.GetGamepadButtonPressed.
GetGamepadName(int gamepad) → Pointer<Char>
See RaylibCore.GetGamepadName.
GetGestureDetected() → int
See RaylibCore.GetGestureDetected.
GetGestureDragAngle() → double
See RaylibCore.GetGestureDragAngle.
GetGestureDragVector() → Vector2C
See RaylibCore.GetGestureDragVector.
GetGestureHoldDuration() → double
See RaylibCore.GetGestureHoldDuration.
GetGesturePinchAngle() → double
See RaylibCore.GetGesturePinchAngle.
GetGesturePinchVector() → Vector2C
See RaylibCore.GetGesturePinchVector.
GetGlyphAtlasRec(FontC font, int codepoint) → RectangleC
See RaylibCore.GetGlyphAtlasRec.
GetGlyphIndex(FontC font, int codepoint) → int
See RaylibCore.GetGlyphIndex.
GetGlyphInfo(FontC font, int codepoint) → GlyphInfoC
See RaylibCore.GetGlyphInfo.
GetImageAlphaBorder(ImageC image, double threshold) → RectangleC
See RaylibCore.GetImageAlphaBorder.
GetImageColor(ImageC image, int x, int y) → ColorC
See RaylibCore.GetImageColor.
GetKeyName(int key) → Pointer<Char>
See RaylibCore.GetKeyName.
GetKeyPressed() → int
See RaylibCore.GetKeyPressed.
GetMasterVolume() → double
See RaylibAudio.GetMasterVolume.
GetMeshBoundingBox(MeshC mesh) → BoundingBoxC
See RaylibCore.GetMeshBoundingBox.
GetModelBoundingBox(ModelC model) → BoundingBoxC
See RaylibCore.GetModelBoundingBox.
GetMonitorCount() → int
See RaylibCore.GetMonitorCount.
GetMonitorHeight(int monitor) → int
See RaylibCore.GetMonitorHeight.
GetMonitorName(int monitor) → Pointer<Char>
See RaylibCore.GetMonitorName.
GetMonitorPhysicalHeight(int monitor) → int
See RaylibCore.GetMonitorPhysicalHeight.
GetMonitorPhysicalWidth(int monitor) → int
See RaylibCore.GetMonitorPhysicalWidth.
GetMonitorPosition(int monitor) → Vector2C
See RaylibCore.GetMonitorPosition.
GetMonitorRefreshRate(int monitor) → int
See RaylibCore.GetMonitorRefreshRate.
GetMonitorWidth(int monitor) → int
See RaylibCore.GetMonitorWidth.
GetMouseDelta() → Vector2C
See RaylibCore.GetMouseDelta.
GetMousePosition() → Vector2C
See RaylibCore.GetMousePosition.
GetMouseWheelMove() → double
See RaylibCore.GetMouseWheelMove.
GetMouseWheelMoveV() → Vector2C
See RaylibCore.GetMouseWheelMoveV.
GetMouseX() → int
See RaylibCore.GetMouseX.
GetMouseY() → int
See RaylibCore.GetMouseY.
GetMusicTimeLength(MusicC music) → double
See RaylibAudio.GetMusicTimeLength.
GetMusicTimePlayed(MusicC music) → double
See RaylibAudio.GetMusicTimePlayed.
GetPixelColor(Pointer<Void> srcPtr, int format) → ColorC
See RaylibCore.GetPixelColor.
GetPixelDataSize(int width, int height, int format) → int
See RaylibCore.GetPixelDataSize.
GetPrevDirectoryPath(Pointer<Char> dirPath) → Pointer<Char>
See RaylibCore.GetPrevDirectoryPath.
GetRandomValue(int min, int max) → int
See RaylibCore.GetRandomValue.
GetRayCollisionBox(RayC ray, BoundingBoxC box) → RayCollisionC
See RaylibCore.GetRayCollisionBox.
GetRayCollisionMesh(RayC ray, MeshC mesh, MatrixC transform) → RayCollisionC
See RaylibCore.GetRayCollisionMesh.
GetRayCollisionQuad(RayC ray, Vector3C p1, Vector3C p2, Vector3C p3, Vector3C p4) → RayCollisionC
See RaylibCore.GetRayCollisionQuad.
GetRayCollisionSphere(RayC ray, Vector3C center, double radius) → RayCollisionC
See RaylibCore.GetRayCollisionSphere.
GetRayCollisionTriangle(RayC ray, Vector3C p1, Vector3C p2, Vector3C p3) → RayCollisionC
See RaylibCore.GetRayCollisionTriangle.
GetRenderHeight() → int
See RaylibCore.GetRenderHeight.
GetRenderWidth() → int
See RaylibCore.GetRenderWidth.
GetScreenHeight() → int
See RaylibCore.GetScreenHeight.
GetScreenToWorld2D(Vector2C position, Camera2DC camera) → Vector2C
See RaylibCore.GetScreenToWorld2D.
GetScreenToWorldRay(Vector2C position, Camera3DC camera) → RayC
See RaylibCore.GetScreenToWorldRay.
GetScreenToWorldRayEx(Vector2C position, Camera3DC camera, int width, int height) → RayC
See RaylibCore.GetScreenToWorldRayEx.
GetScreenWidth() → int
See RaylibCore.GetScreenWidth.
GetShaderLocation(ShaderC shader, Pointer<Char> uniformName) → int
See RaylibCore.GetShaderLocation.
GetShaderLocationAttrib(ShaderC shader, Pointer<Char> attribName) → int
See RaylibCore.GetShaderLocationAttrib.
GetShapesTexture() → TextureC
See RaylibCore.GetShapesTexture.
GetShapesTextureRectangle() → RectangleC
See RaylibCore.GetShapesTextureRectangle.
GetSplinePointBasis(Vector2C p1, Vector2C p2, Vector2C p3, Vector2C p4, double t) → Vector2C
See RaylibCore.GetSplinePointBasis.
GetSplinePointBezierCubic(Vector2C p1, Vector2C c2, Vector2C c3, Vector2C p4, double t) → Vector2C
See RaylibCore.GetSplinePointBezierCubic.
GetSplinePointBezierQuad(Vector2C p1, Vector2C c2, Vector2C p3, double t) → Vector2C
See RaylibCore.GetSplinePointBezierQuad.
GetSplinePointCatmullRom(Vector2C p1, Vector2C p2, Vector2C p3, Vector2C p4, double t) → Vector2C
See RaylibCore.GetSplinePointCatmullRom.
GetSplinePointLinear(Vector2C startPos, Vector2C endPos, double t) → Vector2C
See RaylibCore.GetSplinePointLinear.
GetTextBetween(Pointer<Char> text, Pointer<Char> begin, Pointer<Char> end) → Pointer<Char>
See RaylibCore.GetTextBetween.
GetTime() → double
See RaylibCore.GetTime.
GetTouchPointCount() → int
See RaylibCore.GetTouchPointCount.
GetTouchPointId(int index) → int
See RaylibCore.GetTouchPointId.
GetTouchPosition(int index) → Vector2C
See RaylibCore.GetTouchPosition.
GetTouchX() → int
See RaylibCore.GetTouchX.
GetTouchY() → int
See RaylibCore.GetTouchY.
GetWindowHandle() → Pointer<Void>
See RaylibCore.GetWindowHandle.
GetWindowPosition() → Vector2C
See RaylibCore.GetWindowPosition.
GetWindowScaleDPI() → Vector2C
See RaylibCore.GetWindowScaleDPI.
GetWorkingDirectory() → Pointer<Char>
See RaylibCore.GetWorkingDirectory.
GetWorldToScreen(Vector3C position, Camera3DC camera) → Vector2C
See RaylibCore.GetWorldToScreen.
GetWorldToScreen2D(Vector2C position, Camera2DC camera) → Vector2C
See RaylibCore.GetWorldToScreen2D.
GetWorldToScreenEx(Vector3C position, Camera3DC camera, int width, int height) → Vector2C
See RaylibCore.GetWorldToScreenEx.
GuiButton(RectangleC bounds, Pointer<Char> text) → int
See RaylibGui.GuiButton.
GuiCheckBox(RectangleC bounds, Pointer<Char> text, Pointer<Bool> checked) → int
See RaylibGui.GuiCheckBox.
GuiColorBarAlpha(RectangleC bounds, Pointer<Char> text, Pointer<Float> alpha) → int
See RaylibGui.GuiColorBarAlpha.
GuiColorBarHue(RectangleC bounds, Pointer<Char> text, Pointer<Float> value) → int
See RaylibGui.GuiColorBarHue.
GuiColorPanel(RectangleC bounds, Pointer<Char> text, Pointer<ColorC> color) → int
See RaylibGui.GuiColorPanel.
GuiColorPanelHSV(RectangleC bounds, Pointer<Char> text, Pointer<Vector3C> colorHsv) → int
See RaylibGui.GuiColorPanelHSV.
GuiColorPicker(RectangleC bounds, Pointer<Char> text, Pointer<ColorC> color) → int
See RaylibGui.GuiColorPicker.
GuiColorPickerHSV(RectangleC bounds, Pointer<Char> text, Pointer<Vector3C> colorHsv) → int
See RaylibGui.GuiColorPickerHSV.
GuiComboBox(RectangleC bounds, Pointer<Char> text, Pointer<Int> active) → int
See RaylibGui.GuiComboBox.
GuiDisable() → void
See RaylibGui.GuiDisable.
GuiDisableTooltip() → void
See RaylibGui.GuiDisableTooltip.
GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, ColorC color) → void
See RaylibGui.GuiDrawIcon.
GuiDropdownBox(RectangleC bounds, Pointer<Char> text, Pointer<Int> active, bool editMode) → int
See RaylibGui.GuiDropdownBox.
GuiDummyRec(RectangleC bounds, Pointer<Char> text) → int
See RaylibGui.GuiDummyRec.
GuiEnable() → void
See RaylibGui.GuiEnable.
GuiEnableTooltip() → void
See RaylibGui.GuiEnableTooltip.
GuiGetFont() → FontC
See RaylibGui.GuiGetFont.
GuiGetIcons() → Pointer<UnsignedInt>
See RaylibGui.GuiGetIcons.
GuiGetState() → int
See RaylibGui.GuiGetState.
GuiGetStyle(int control, int property) → int
See RaylibGui.GuiGetStyle.
GuiGetTextWidth(Pointer<Char> text) → int
See RaylibGui.GuiGetTextWidth.
GuiGrid(RectangleC bounds, Pointer<Char> text, double spacing, int subdivs, Pointer<Vector2C> mouseCell) → int
See RaylibGui.GuiGrid.
GuiGroupBox(RectangleC bounds, Pointer<Char> text) → int
See RaylibGui.GuiGroupBox.
GuiIconText(int iconId, Pointer<Char> text) → Pointer<Char>
See RaylibGui.GuiIconText.
GuiIsLocked() → bool
See RaylibGui.GuiIsLocked.
GuiLabel(RectangleC bounds, Pointer<Char> text) → int
See RaylibGui.GuiLabel.
GuiLabelButton(RectangleC bounds, Pointer<Char> text) → int
See RaylibGui.GuiLabelButton.
GuiLine(RectangleC bounds, Pointer<Char> text) → int
See RaylibGui.GuiLine.
GuiListView(RectangleC bounds, Pointer<Char> text, Pointer<Int> scrollIndex, Pointer<Int> active) → int
See RaylibGui.GuiListView.
GuiListViewEx(RectangleC bounds, Pointer<Pointer<Char>> text, int count, Pointer<Int> scrollIndex, Pointer<Int> active, Pointer<Int> focus) → int
See RaylibGui.GuiListViewEx.
GuiLoadIcons(Pointer<Char> fileName, bool loadIconsName) → Pointer<Pointer<Char>>
See RaylibGui.GuiLoadIcons.
GuiLoadIconsFromMemory(Pointer<UnsignedChar> fileData, int dataSize, bool loadIconsName) → Pointer<Pointer<Char>>
See RaylibGui.GuiLoadIcons.
GuiLoadStyle(Pointer<Char> fileName) → void
See RaylibGui.GuiLoadStyle.
GuiLoadStyleDefault() → void
See RaylibGui.GuiLoadStyleDefault.
GuiLoadStyleFromMemory(Pointer<UnsignedChar> fileData, int dataSize) → void
See RaylibGui.GuiLoadStyleFromMemory.
GuiLock() → void
See RaylibGui.GuiLock.
GuiMessageBox(RectangleC bounds, Pointer<Char> title, Pointer<Char> message, Pointer<Char> btnText, Pointer<Int> btnActive) → int
See RaylibGui.GuiMessageBox.
GuiPanel(RectangleC bounds, Pointer<Char> text) → int
See RaylibGui.GuiPanel.
GuiProgressBar(RectangleC bounds, Pointer<Char> textLeft, Pointer<Char> textRight, Pointer<Float> value, double minValue, double maxValue) → int
See RaylibGui.GuiProgressBar.
GuiScrollPanel(RectangleC bounds, Pointer<Char> text, RectangleC content, Pointer<Vector2C> scroll, Pointer<RectangleC> view) → int
See RaylibGui.GuiScrollPanel.
GuiSetAlpha(double alpha) → void
See RaylibGui.GuiSetAlpha.
GuiSetFont(FontC font) → void
See RaylibGui.GuiSetFont.
GuiSetIconScale(int scale) → void
See RaylibGui.GuiSetIconScale.
GuiSetState(int state) → void
See RaylibGui.GuiSetState.
GuiSetStyle(int control, int property, int value) → void
See RaylibGui.GuiSetStyle.
GuiSetTooltip(Pointer<Char> tooltip) → void
See RaylibGui.GuiSetTooltip.
GuiSlider(RectangleC bounds, Pointer<Char> textLeft, Pointer<Char> textRight, Pointer<Float> value, double minValue, double maxValue) → int
See RaylibGui.GuiSlider.
GuiSliderBar(RectangleC bounds, Pointer<Char> textLeft, Pointer<Char> textRight, Pointer<Float> value, double minValue, double maxValue) → int
See RaylibGui.GuiSliderBar.
GuiSpinner(RectangleC bounds, Pointer<Char> text, Pointer<Int> value, int minValue, int maxValue, bool editMode) → int
See RaylibGui.GuiSpinner.
GuiStatusBar(RectangleC bounds, Pointer<Char> text) → int
See RaylibGui.GuiStatusBar.
GuiTabBar(RectangleC bounds, Pointer<Char> text, Pointer<Int> hscroll, Pointer<Int> active) → int
See RaylibGui.GuiTabBar.
GuiTabBarEx(RectangleC bounds, Pointer<Pointer<Char>> text, int count, Pointer<Int> hscroll, Pointer<Int> active, Pointer<Int> focus) → int
See RaylibGui.GuiTabBarEx.
GuiTextBox(RectangleC bounds, Pointer<Char> text, int textSize, bool editMode) → int
See RaylibGui.GuiTextBox.
GuiTextInputBox(RectangleC bounds, Pointer<Char> title, Pointer<Char> message, Pointer<Char> text, int textSize, Pointer<Char> btnText, Pointer<Int> btnActive, Pointer<Bool> secretViewActive) → int
See RaylibGui.GuiTextInputBox.
GuiToggle(RectangleC bounds, Pointer<Char> text, Pointer<Bool> active) → int
See RaylibGui.GuiToggle.
GuiToggleGroup(RectangleC bounds, Pointer<Char> text, Pointer<Int> active) → int
See RaylibGui.GuiToggleGroup.
GuiToggleSlider(RectangleC bounds, Pointer<Char> text, Pointer<Int> active) → int
See RaylibGui.GuiToggleSlider.
GuiUnlock() → void
See RaylibGui.GuiUnlock.
GuiValueBox(RectangleC bounds, Pointer<Char> text, Pointer<Int> value, int minValue, int maxValue, bool editMode) → int
See RaylibGui.GuiValueBox.
GuiValueBoxFloat(RectangleC bounds, Pointer<Char> text, Pointer<Char> textValue, Pointer<Float> value, bool editMode) → int
See RaylibGui.GuiValueBoxFloat.
GuiWindowBox(RectangleC bounds, Pointer<Char> title) → int
See RaylibGui.GuiWindowBox.
HideCursor() → void
See RaylibCore.HideCursor.
ImageAlphaClear(Pointer<ImageC> image, ColorC color, double threshold) → void
See RaylibCore.ImageAlphaClear.
ImageAlphaCrop(Pointer<ImageC> image, double threshold) → void
See RaylibCore.ImageAlphaCrop.
ImageAlphaMask(Pointer<ImageC> image, ImageC alphaMask) → void
See RaylibCore.ImageAlphaMask.
ImageAlphaPremultiply(Pointer<ImageC> image) → void
See RaylibCore.ImageAlphaPremultiply.
ImageBlurGaussian(Pointer<ImageC> image, int blurSize) → void
See RaylibCore.ImageBlurGaussian.
ImageClearBackground(Pointer<ImageC> dst, ColorC color) → void
See RaylibCore.ImageClearBackground.
ImageColorBrightness(Pointer<ImageC> image, int brightness) → void
See RaylibCore.ImageColorBrightness.
ImageColorContrast(Pointer<ImageC> image, double contrast) → void
See RaylibCore.ImageColorContrast.
ImageColorGrayscale(Pointer<ImageC> image) → void
See RaylibCore.ImageColorGrayscale.
ImageColorInvert(Pointer<ImageC> image) → void
See RaylibCore.ImageColorInvert.
ImageColorReplace(Pointer<ImageC> image, ColorC color, ColorC replace) → void
See RaylibCore.ImageColorReplace.
ImageColorTint(Pointer<ImageC> image, ColorC color) → void
See RaylibCore.ImageColorTint.
ImageCopy(ImageC image) → ImageC
See RaylibCore.ImageCopy.
ImageCrop(Pointer<ImageC> image, RectangleC crop) → void
See RaylibCore.ImageCrop.
ImageDither(Pointer<ImageC> image, int rBpp, int gBpp, int bBpp, int aBpp) → void
See RaylibCore.ImageDither.
ImageDraw(Pointer<ImageC> dst, ImageC src, RectangleC srcRec, RectangleC dstRec, ColorC tint) → void
See RaylibCore.ImageDraw.
ImageDrawCircle(Pointer<ImageC> dst, int centerX, int centerY, int radius, ColorC color) → void
See RaylibCore.ImageDrawCircle.
ImageDrawCircleLines(Pointer<ImageC> dst, int centerX, int centerY, int radius, ColorC color) → void
See RaylibCore.ImageDrawCircleLines.
ImageDrawCircleLinesV(Pointer<ImageC> dst, Vector2C center, int radius, ColorC color) → void
See RaylibCore.ImageDrawCircleLinesV.
ImageDrawCircleV(Pointer<ImageC> dst, Vector2C center, int radius, ColorC color) → void
See RaylibCore.ImageDrawCircleV.
ImageDrawLine(Pointer<ImageC> dst, int startPosX, int startPosY, int endPosX, int endPosY, ColorC color) → void
See RaylibCore.ImageDrawLine.
ImageDrawLineEx(Pointer<ImageC> dst, Vector2C start, Vector2C end, int thick, ColorC color) → void
See RaylibCore.ImageDrawLineEx.
ImageDrawLineV(Pointer<ImageC> dst, Vector2C start, Vector2C end, ColorC color) → void
See RaylibCore.ImageDrawLineV.
ImageDrawPixel(Pointer<ImageC> dst, int posX, int posY, ColorC color) → void
See RaylibCore.ImageDrawPixel.
ImageDrawPixelV(Pointer<ImageC> dst, Vector2C position, ColorC color) → void
See RaylibCore.ImageDrawPixelV.
ImageDrawRectangle(Pointer<ImageC> dst, int posX, int posY, int width, int height, ColorC color) → void
See RaylibCore.ImageDrawRectangle.
ImageDrawRectangleLines(Pointer<ImageC> dst, RectangleC rec, int thick, ColorC color) → void
See RaylibCore.ImageDrawRectangleLines.
ImageDrawRectangleRec(Pointer<ImageC> dst, RectangleC rec, ColorC color) → void
See RaylibCore.ImageDrawRectangleRec.
ImageDrawRectangleV(Pointer<ImageC> dst, Vector2C position, Vector2C size, ColorC color) → void
See RaylibCore.ImageDrawRectangleV.
ImageDrawText(Pointer<ImageC> dst, Pointer<Char> text, int posX, int posY, int fontSize, ColorC color) → void
See RaylibCore.ImageDrawText.
ImageDrawTextEx(Pointer<ImageC> dst, FontC font, Pointer<Char> text, Vector2C position, double fontSize, double spacing, ColorC tint) → void
See RaylibCore.ImageDrawTextEx.
ImageDrawTriangle(Pointer<ImageC> dst, Vector2C v1, Vector2C v2, Vector2C v3, ColorC color) → void
See RaylibCore.ImageDrawTriangle.
ImageDrawTriangleEx(Pointer<ImageC> dst, Vector2C v1, Vector2C v2, Vector2C v3, ColorC c1, ColorC c2, ColorC c3) → void
See RaylibCore.ImageDrawTriangleEx.
ImageDrawTriangleFan(Pointer<ImageC> dst, Pointer<Vector2C> points, int pointCount, ColorC color) → void
See RaylibCore.ImageDrawTriangleFan.
ImageDrawTriangleLines(Pointer<ImageC> dst, Vector2C v1, Vector2C v2, Vector2C v3, ColorC color) → void
See RaylibCore.ImageDrawTriangleLines.
ImageDrawTriangleStrip(Pointer<ImageC> dst, Pointer<Vector2C> points, int pointCount, ColorC color) → void
See RaylibCore.ImageDrawTriangleStrip.
ImageFlipHorizontal(Pointer<ImageC> image) → void
See RaylibCore.ImageFlipHorizontal.
ImageFlipVertical(Pointer<ImageC> image) → void
See RaylibCore.ImageFlipVertical.
ImageFormat(Pointer<ImageC> image, int newFormat) → void
See RaylibCore.ImageFormat.
ImageFromChannel(ImageC image, int selectedChannel) → ImageC
See RaylibCore.ImageFromChannel.
ImageFromImage(ImageC image, RectangleC rec) → ImageC
See RaylibCore.ImageFromImage.
ImageKernelConvolution(Pointer<ImageC> image, Pointer<Float> kernel, int kernelSize) → void
See RaylibCore.ImageKernelConvolution.
ImageMipmaps(Pointer<ImageC> image) → void
See RaylibCore.ImageMipmaps.
ImageResize(Pointer<ImageC> image, int newWidth, int newHeight) → void
See RaylibCore.ImageResize.
ImageResizeCanvas(Pointer<ImageC> image, int newWidth, int newHeight, int offsetX, int offsetY, ColorC fill) → void
See RaylibCore.ImageResizeCanvas.
ImageResizeNN(Pointer<ImageC> image, int newWidth, int newHeight) → void
See RaylibCore.ImageResizeNN.
ImageRotate(Pointer<ImageC> image, int degrees) → void
See RaylibCore.ImageRotate.
ImageRotateCCW(Pointer<ImageC> image) → void
See RaylibCore.ImageRotateCCW.
ImageRotateCW(Pointer<ImageC> image) → void
See RaylibCore.ImageRotateCW.
ImageText(Pointer<Char> text, int fontSize, ColorC color) → ImageC
See RaylibCore.ImageText.
ImageTextEx(FontC font, Pointer<Char> text, double fontSize, double spacing, ColorC tint) → ImageC
See RaylibCore.ImageTextEx.
ImageToPOT(Pointer<ImageC> image, ColorC fill) → void
See RaylibCore.ImageToPOT.
InitAudioDevice() → void
See RaylibAudio.InitAudioDevice.
InitWindow(int width, int height, Pointer<Char> title) → void
See RaylibCore.InitWindow.
IsAudioDeviceReady() → bool
See RaylibAudio.IsAudioDeviceReady.
IsAudioStreamPlaying(AudioStreamC stream) → bool
See RaylibAudio.IsAudioStreamPlaying.
IsAudioStreamProcessed(AudioStreamC stream) → bool
See RaylibAudio.IsAudioStreamProcessed.
IsAudioStreamValid(AudioStreamC stream) → bool
See RaylibAudio.IsAudioStreamValid.
IsCursorHidden() → bool
See RaylibCore.IsCursorHidden.
IsCursorOnScreen() → bool
See RaylibCore.IsCursorOnScreen.
IsFileDropped() → bool
See RaylibCore.IsFileDropped.
IsFileExtension(Pointer<Char> fileName, Pointer<Char> ext) → bool
See RaylibCore.IsFileExtension.
IsFileNameValid(Pointer<Char> fileName) → bool
See RaylibCore.IsFileNameValid.
IsFontValid(FontC font) → bool
See RaylibCore.IsFontValid.
IsGamepadAvailable(int gamepad) → bool
See RaylibCore.IsGamepadAvailable.
IsGamepadButtonDown(int gamepad, int button) → bool
See RaylibCore.IsGamepadButtonDown.
IsGamepadButtonPressed(int gamepad, int button) → bool
See RaylibCore.IsGamepadButtonPressed.
IsGamepadButtonReleased(int gamepad, int button) → bool
See RaylibCore.IsGamepadButtonReleased.
IsGamepadButtonUp(int gamepad, int button) → bool
See RaylibCore.IsGamepadButtonUp.
IsGestureDetected(int gesture) → bool
See RaylibCore.IsGestureDetected.
IsImageValid(ImageC image) → bool
See RaylibCore.IsImageValid.
IsKeyDown(int key) → bool
See RaylibCore.IsKeyDown.
IsKeyPressed(int key) → bool
See RaylibCore.IsKeyPressed.
IsKeyPressedRepeat(int key) → bool
See RaylibCore.IsKeyPressedRepeat.
IsKeyReleased(int key) → bool
See RaylibCore.IsKeyReleased.
IsKeyUp(int key) → bool
See RaylibCore.IsKeyUp.
IsMaterialValid(MaterialC material) → bool
See RaylibCore.IsMaterialValid.
IsModelAnimationValid(ModelC model, ModelAnimationC anim) → bool
See RaylibCore.IsModelAnimationValid.
IsModelValid(ModelC model) → bool
See RaylibCore.IsModelValid.
IsMouseButtonDown(int button) → bool
See RaylibCore.IsMouseButtonDown.
IsMouseButtonPressed(int button) → bool
See RaylibCore.IsMouseButtonPressed.
IsMouseButtonReleased(int button) → bool
See RaylibCore.IsMouseButtonReleased.
IsMouseButtonUp(int button) → bool
See RaylibCore.IsMouseButtonUp.
IsMusicStreamPlaying(MusicC music) → bool
See RaylibAudio.IsMusicStreamPlaying.
IsMusicValid(MusicC music) → bool
See RaylibAudio.IsMusicValid.
IsPathFile(Pointer<Char> path) → bool
See RaylibCore.IsPathFile.
IsRenderTextureValid(RenderTextureC target) → bool
See RaylibCore.IsRenderTextureValid.
IsShaderValid(ShaderC shader) → bool
See RaylibCore.IsShaderValid.
IsSoundPlaying(SoundC sound) → bool
See RaylibAudio.IsSoundPlaying.
IsSoundValid(SoundC sound) → bool
See RaylibAudio.IsSoundValid.
IsTextureValid(TextureC texture) → bool
See RaylibCore.IsTextureValid.
IsWaveValid(WaveC wave) → bool
See RaylibAudio.IsWaveValid.
IsWindowFocused() → bool
See RaylibCore.IsWindowFocused.
IsWindowFullscreen() → bool
See RaylibCore.IsWindowFullscreen.
IsWindowHidden() → bool
See RaylibCore.IsWindowHidden.
IsWindowMaximized() → bool
See RaylibCore.IsWindowMaximized.
IsWindowMinimized() → bool
See RaylibCore.IsWindowMinimized.
IsWindowReady() → bool
See RaylibCore.IsWindowReady.
IsWindowResized() → bool
See RaylibCore.IsWindowResized.
IsWindowState(int flag) → bool
See RaylibCore.IsWindowState.
LoadAudioStream(int sampleRate, int sampleSize, int channels) → AudioStreamC
See RaylibAudio.LoadAudioStream.
LoadAutomationEventList(Pointer<Char> fileName) → AutomationEventListC
See RaylibCore.LoadAutomationEventList.
LoadCodepoints(Pointer<Char> text, Pointer<Int> count) → Pointer<Int>
See RaylibCore.LoadCodepoints.
LoadDirectoryFiles(Pointer<Char> dirPath) → FilePathListC
See RaylibCore.LoadDirectoryFiles.
LoadDirectoryFilesEx(Pointer<Char> basePath, Pointer<Char> filter, bool scanSubdirs) → FilePathListC
See RaylibCore.LoadDirectoryFilesEx.
LoadDroppedFiles() → FilePathListC
See RaylibCore.LoadDroppedFiles.
LoadFileData(Pointer<Char> fileName, Pointer<Int> dataSize) → Pointer<UnsignedChar>
See RaylibCore.LoadFileData.
LoadFileText(Pointer<Char> fileName) → Pointer<Char>
See RaylibCore.LoadFileText.
LoadFont(Pointer<Char> fileName) → FontC
See RaylibCore.LoadFont.
LoadFontData(Pointer<UnsignedChar> fileData, int dataSize, int fontSize, Pointer<Int> codepoints, int codepointCount, int type, Pointer<Int> glyphCount) → Pointer<GlyphInfoC>
See RaylibCore.LoadFontData.
LoadFontEx(Pointer<Char> fileName, int fontSize, Pointer<Int> codepoints, int codepointCount) → FontC
See RaylibCore.LoadFontEx.
LoadFontFromImage(ImageC image, ColorC key, int firstChar) → FontC
See RaylibCore.LoadFontFromImage.
LoadFontFromMemory(Pointer<Char> fileType, Pointer<UnsignedChar> fileData, int dataSize, int fontSize, Pointer<Int> codepoints, int codepointCount) → FontC
See RaylibCore.LoadFontFromMemory.
LoadImage(Pointer<Char> fileName) → ImageC
See RaylibCore.LoadImage.
LoadImageAnim(Pointer<Char> fileName, Pointer<Int> frames) → ImageC
See RaylibCore.LoadImageAnim.
LoadImageAnimFromMemory(Pointer<Char> fileType, Pointer<UnsignedChar> fileData, int dataSize, Pointer<Int> frames) → ImageC
See RaylibCore.LoadImageAnimFromMemory.
LoadImageColors(ImageC image) → Pointer<ColorC>
See RaylibCore.LoadImageColors.
LoadImageFromMemory(Pointer<Char> fileType, Pointer<UnsignedChar> fileData, int dataSize) → ImageC
See RaylibCore.LoadImageFromMemory.
LoadImageFromScreen() → ImageC
See RaylibCore.LoadImageFromScreen.
LoadImageFromTexture(TextureC texture) → ImageC
See RaylibCore.LoadImageFromTexture.
LoadImagePalette(ImageC image, int maxPaletteSize, Pointer<Int> colorCount) → Pointer<ColorC>
See RaylibCore.LoadImagePalette.
LoadImageRaw(Pointer<Char> fileName, int width, int height, int format, int headerSize) → ImageC
See RaylibCore.LoadImageRaw.
LoadMaterialDefault() → MaterialC
See RaylibCore.LoadMaterialDefault.
LoadMaterials(Pointer<Char> fileName, Pointer<Int> materialCount) → Pointer<MaterialC>
See RaylibCore.LoadMaterials.
LoadModel(Pointer<Char> fileName) → ModelC
See RaylibCore.LoadModel.
LoadModelAnimations(Pointer<Char> fileName, Pointer<Int> animCount) → Pointer<ModelAnimationC>
See RaylibCore.LoadModelAnimations.
LoadModelFromMesh(MeshC mesh) → ModelC
See RaylibCore.LoadModelFromMesh.
LoadMusicStream(Pointer<Char> fileName) → MusicC
See RaylibAudio.LoadMusicStream.
LoadMusicStreamFromMemory(Pointer<Char> fileType, Pointer<UnsignedChar> data, int dataSize) → MusicC
See RaylibAudio.LoadMusicStreamFromMemory.
LoadRandomSequence(int count, int min, int max) → Pointer<Int>
See RaylibCore.LoadRandomSequence.
LoadRenderTexture(int width, int height) → RenderTextureC
See RaylibCore.LoadRenderTexture.
LoadShader(Pointer<Char> vsFileName, Pointer<Char> fsFileName) → ShaderC
See RaylibCore.LoadShader.
LoadShaderFromMemory(Pointer<Char> vsCode, Pointer<Char> fsCode) → ShaderC
See RaylibCore.LoadShaderFromMemory.
LoadSound(Pointer<Char> fileName) → SoundC
See RaylibAudio.LoadSound.
LoadSoundAlias(SoundC source) → SoundC
See RaylibAudio.LoadSoundAlias.
LoadSoundFromWave(WaveC wave) → SoundC
See RaylibAudio.LoadSoundFromWave.
LoadTextLines(Pointer<Char> text, Pointer<Int> count) → Pointer<Pointer<Char>>
See RaylibCore.LoadTextLines.
LoadTexture(Pointer<Char> fileName) → TextureC
See RaylibCore.LoadTexture.
LoadTextureCubemap(ImageC image, int layout) → TextureC
See RaylibCore.LoadTextureCubemap.
LoadTextureFromImage(ImageC image) → TextureC
See RaylibCore.LoadTextureFromImage.
LoadUTF8(Pointer<Int> codepoints, int length) → Pointer<Char>
See RaylibCore.LoadUTF8.
LoadVrStereoConfig(VrDeviceInfoC device) → VrStereoConfigC
See RaylibCore.LoadVrStereoConfig.
LoadWave(Pointer<Char> fileName) → WaveC
See RaylibAudio.LoadWave.
LoadWaveFromMemory(Pointer<Char> fileType, Pointer<UnsignedChar> fileData, int dataSize) → WaveC
See RaylibAudio.LoadWaveFromMemory.
LoadWaveSamples(WaveC wave) → Pointer<Float>
See RaylibAudio.LoadWaveSamples.
MakeDirectory(Pointer<Char> dirPath) → int
See RaylibCore.MakeDirectory.
MaximizeWindow() → void
See RaylibCore.MaximizeWindow.
MeasureText(Pointer<Char> text, int fontSize) → int
See RaylibCore.MeasureText.
MeasureTextCodepoints(FontC font, Pointer<Int> codepoints, int length, double fontSize, double spacing) → Vector2C
See RaylibCore.MeasureTextCodepoints.
MeasureTextEx(FontC font, Pointer<Char> text, double fontSize, double spacing) → Vector2C
See RaylibCore.MeasureTextEx.
MinimizeWindow() → void
See RaylibCore.MinimizeWindow.
msf_gif_begin(Pointer<MsfGifStateC> handle, int width, int height) → int
See RaylibMsfGif.msf_gif_begin.
msf_gif_begin_to_file(Pointer<MsfGifStateC> handle, int width, int height, MsfGifFileWriteFuncC func, Pointer<Void> filePointer) → int
See RaylibMsfGif.msf_gif_begin_to_file.
msf_gif_end(Pointer<MsfGifStateC> handle) → MsfGifResultC
See RaylibMsfGif.msf_gif_end.
msf_gif_end_to_file(Pointer<MsfGifStateC> handle) → int
See RaylibMsfGif.msf_gif_end_to_file.
msf_gif_frame(Pointer<MsfGifStateC> handle, Pointer<Uint8> pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes) → int
See RaylibMsfGif.msf_gif_frame.
msf_gif_frame_to_file(Pointer<MsfGifStateC> handle, Pointer<Uint8> pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes) → int
See RaylibMsfGif.msf_gif_frame_to_file.
msf_gif_free(MsfGifResultC result) → void
See RaylibMsfGif.msf_gif_free.
OpenURL(Pointer<Char> url) → void
See RaylibCore.OpenURL.
PauseAudioStream(AudioStreamC stream) → void
See RaylibAudio.PauseAudioStream.
PauseMusicStream(MusicC music) → void
See RaylibAudio.PauseMusicStream.
PauseSound(SoundC sound) → void
See RaylibAudio.PauseSound.
PlayAudioStream(AudioStreamC stream) → void
See RaylibAudio.PlayAudioStream.
PlayAutomationEvent(AutomationEventC event) → void
See RaylibCore.PlayAutomationEvent.
PlayMusicStream(MusicC music) → void
See RaylibAudio.PlayMusicStream.
PlaySound(SoundC sound) → void
See RaylibAudio.PlaySound.
PollInputEvents() → void
See RaylibCore.PollInputEvents.
ProcessGestureEvent(GestureEventC event) → void
See RaylibCore.ProcessGestureEvent.
RestoreWindow() → void
See RaylibCore.RestoreWindow.
ResumeAudioStream(AudioStreamC stream) → void
See RaylibAudio.ResumeAudioStream.
ResumeMusicStream(MusicC music) → void
See RaylibAudio.ResumeMusicStream.
ResumeSound(SoundC sound) → void
See RaylibAudio.ResumeSound.
rlActiveDrawBuffers(int count) → void
See RaylibRlgl.rlActiveDrawBuffers.
rlActiveTextureSlot(int slot) → void
See RaylibRlgl.rlActiveTextureSlot.
rlBegin(int mode) → void
See RaylibRlgl.rlBegin.
rlBindFramebuffer(int target, int framebuffer) → void
See RaylibRlgl.rlBindFramebuffer.
rlBindImageTexture(int id, int index, int format, bool readonly) → void
See RaylibRlgl.rlBindImageTexture.
rlBindShaderBuffer(int id, int index) → void
See RaylibRlgl.rlBindShaderBuffer.
rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) → void
See RaylibRlgl.rlBlitFramebuffer.
rlCheckErrors() → void
See RaylibRlgl.rlCheckErrors.
rlCheckRenderBatchLimit(int vCount) → bool
See RaylibRlgl.rlCheckRenderBatchLimit.
rlClearColor(int r, int g, int b, int a) → void
See RaylibRlgl.rlClearColor.
rlClearScreenBuffers() → void
See RaylibRlgl.rlClearScreenBuffers.
rlColor3f(double x, double y, double z) → void
See RaylibRlgl.rlColor3f.
rlColor4f(double x, double y, double z, double w) → void
See RaylibRlgl.rlColor4f.
rlColor4ub(int r, int g, int b, int a) → void
See RaylibRlgl.rlColor4ub.
rlColorMask(bool r, bool g, bool b, bool a) → void
See RaylibRlgl.rlColorMask.
rlComputeShaderDispatch(int groupX, int groupY, int groupZ) → void
See RaylibRlgl.rlComputeShaderDispatch.
rlCopyFramebuffer(int x, int y, int width, int height, int format, Pointer<Void> pixels) → void
See RaylibRlgl.rlCopyFramebuffer.
rlCopyShaderBuffer(int destId, int srcId, int destOffset, int srcOffset, int count) → void
See RaylibRlgl.rlCopyShaderBuffer.
rlCubemapParameters(int id, int param, int value) → void
See RaylibRlgl.rlCubemapParameters.
rlDisableBackfaceCulling() → void
See RaylibRlgl.rlDisableBackfaceCulling.
rlDisableColorBlend() → void
See RaylibRlgl.rlDisableColorBlend.
rlDisableDepthMask() → void
See RaylibRlgl.rlDisableDepthMask.
rlDisableDepthTest() → void
See RaylibRlgl.rlDisableDepthTest.
rlDisableFramebuffer() → void
See RaylibRlgl.rlDisableFramebuffer.
rlDisablePointMode() → void
See RaylibRlgl.rlDisablePointMode.
rlDisableScissorTest() → void
See RaylibRlgl.rlDisableScissorTest.
rlDisableShader() → void
See RaylibRlgl.rlDisableShader.
rlDisableSmoothLines() → void
See RaylibRlgl.rlDisableSmoothLines.
rlDisableStatePointer(int vertexAttribType) → void
See RaylibRlgl.rlDisableStatePointer.
rlDisableStereoRender() → void
See RaylibRlgl.rlDisableStereoRender.
rlDisableTexture() → void
See RaylibRlgl.rlDisableTexture.
rlDisableTextureCubemap() → void
See RaylibRlgl.rlDisableTextureCubemap.
rlDisableVertexArray() → void
See RaylibRlgl.rlDisableVertexArray.
rlDisableVertexAttribute(int index) → void
See RaylibRlgl.rlDisableVertexAttribute.
rlDisableVertexBuffer() → void
See RaylibRlgl.rlDisableVertexBuffer.
rlDisableVertexBufferElement() → void
See RaylibRlgl.rlDisableVertexBufferElement.
rlDisableWireMode() → void
See RaylibRlgl.rlDisableWireMode.
rlDrawRenderBatch(Pointer<RlRenderBatchC> batch) → void
See RaylibRlgl.rlDrawRenderBatch.
rlDrawRenderBatchActive() → void
See RaylibRlgl.rlDrawRenderBatchActive.
rlDrawVertexArray(int offset, int count) → void
See RaylibRlgl.rlDrawVertexArray.
rlDrawVertexArrayElements(int offset, int count, Pointer<Void> buffer) → void
See RaylibRlgl.rlDrawVertexArrayElements.
rlDrawVertexArrayElementsInstanced(int offset, int count, Pointer<Void> buffer, int instances) → void
See RaylibRlgl.rlDrawVertexArrayElementsInstanced.
rlDrawVertexArrayInstanced(int offset, int count, int instances) → void
See RaylibRlgl.rlDrawVertexArrayInstanced.
rlEnableBackfaceCulling() → void
See RaylibRlgl.rlEnableBackfaceCulling.
rlEnableColorBlend() → void
See RaylibRlgl.rlEnableColorBlend.
rlEnableDepthMask() → void
See RaylibRlgl.rlEnableDepthMask.
rlEnableDepthTest() → void
See RaylibRlgl.rlEnableDepthTest.
rlEnableFramebuffer(int id) → void
See RaylibRlgl.rlEnableFramebuffer.
rlEnablePointMode() → void
See RaylibRlgl.rlEnablePointMode.
rlEnableScissorTest() → void
See RaylibRlgl.rlEnableScissorTest.
rlEnableShader(int id) → void
See RaylibRlgl.rlEnableShader.
rlEnableSmoothLines() → void
See RaylibRlgl.rlEnableSmoothLines.
rlEnableStatePointer(int vertexAttribType, Pointer<Void> buffer) → void
See RaylibRlgl.rlEnableStatePointer.
rlEnableStereoRender() → void
See RaylibRlgl.rlEnableStereoRender.
rlEnableTexture(int id) → void
See RaylibRlgl.rlEnableTexture.
rlEnableTextureCubemap(int id) → void
See RaylibRlgl.rlEnableTextureCubemap.
rlEnableVertexArray(int vaoId) → bool
See RaylibRlgl.rlEnableVertexArray.
rlEnableVertexAttribute(int index) → void
See RaylibRlgl.rlEnableVertexAttribute.
rlEnableVertexBuffer(int id) → void
See RaylibRlgl.rlEnableVertexBuffer.
rlEnableVertexBufferElement(int id) → void
See RaylibRlgl.rlEnableVertexBufferElement.
rlEnableWireMode() → void
See RaylibRlgl.rlEnableWireMode.
rlEnd() → void
See RaylibRlgl.rlEnd.
rlFramebufferAttach(int fboId, int texId, int attachType, int texType, int mipLevel) → void
See RaylibRlgl.rlFramebufferAttach.
rlFramebufferComplete(int id) → bool
See RaylibRlgl.rlFramebufferComplete.
rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) → void
See RaylibRlgl.rlFrustum.
rlGenTextureMipmaps(int id, int width, int height, int format, Pointer<Int> mipmaps) → void
See RaylibRlgl.rlGenTextureMipmaps.
rlGetActiveFramebuffer() → int
See RaylibRlgl.rlGetActiveFramebuffer.
rlGetCullDistanceFar() → double
See RaylibRlgl.rlGetCullDistanceFar.
rlGetCullDistanceNear() → double
See RaylibRlgl.rlGetCullDistanceNear.
rlGetFramebufferHeight() → int
See RaylibRlgl.rlGetFramebufferHeight.
rlGetFramebufferWidth() → int
See RaylibRlgl.rlGetFramebufferWidth.
rlGetGlTextureFormats(int format, Pointer<UnsignedInt> glInternalFormat, Pointer<UnsignedInt> glFormat, Pointer<UnsignedInt> glType) → void
See RaylibRlgl.rlGetGlTextureFormats.
rlGetLineWidth() → double
See RaylibRlgl.rlGetLineWidth.
rlGetLocationAttrib(int shaderId, Pointer<Char> attribName) → int
See RaylibRlgl.rlGetLocationAttrib.
rlGetLocationUniform(int shaderId, Pointer<Char> uniformName) → int
See RaylibRlgl.rlGetLocationUniform.
rlGetMatrixModelview() → MatrixC
See RaylibRlgl.rlGetMatrixModelview.
rlGetMatrixProjection() → MatrixC
See RaylibRlgl.rlGetMatrixProjection.
rlGetMatrixProjectionStereo(int eye) → MatrixC
See RaylibRlgl.rlGetMatrixProjectionStereo.
rlGetMatrixTransform() → MatrixC
See RaylibRlgl.rlGetMatrixTransform.
rlGetMatrixViewOffsetStereo(int eye) → MatrixC
See RaylibRlgl.rlGetMatrixViewOffsetStereo.
rlGetPixelFormatName(int format) → Pointer<Char>
See RaylibRlgl.rlGetPixelFormatName.
rlGetPointSize() → double
See RaylibRlgl.rlGetPointSize.
rlGetProcAddress(Pointer<Char> procName) → Pointer<Void>
See RaylibRlgl.rlGetProcAddress.
rlGetShaderBufferSize(int id) → int
See RaylibRlgl.rlGetShaderBufferSize.
rlGetShaderIdDefault() → int
See RaylibRlgl.rlGetShaderIdDefault.
rlGetShaderLocsDefault() → Pointer<Int>
See RaylibRlgl.rlGetShaderLocsDefault.
rlGetTextureIdDefault() → int
See RaylibRlgl.rlGetTextureIdDefault.
rlGetVersion() → int
See RaylibRlgl.rlGetVersion.
rlglClose() → void
See RaylibRlgl.rlglClose.
rlglInit(int width, int height) → void
See RaylibRlgl.rlglInit.
rlIsStereoRenderEnabled() → bool
See RaylibRlgl.rlIsStereoRenderEnabled.
rlLoadDrawCube() → void
See RaylibRlgl.rlLoadDrawCube.
rlLoadDrawQuad() → void
See RaylibRlgl.rlLoadDrawQuad.
rlLoadExtensions(Pointer<Void> loader) → void
See RaylibRlgl.rlLoadExtensions.
rlLoadFramebuffer() → int
See RaylibRlgl.rlLoadFramebuffer.
rlLoadIdentity() → void
See RaylibRlgl.rlLoadIdentity.
rlLoadRenderBatch(int numBuffers, int bufferElements) → RlRenderBatchC
See RaylibRlgl.rlLoadRenderBatch.
rlLoadShader(Pointer<Char> code, int type) → int
See RaylibRlgl.rlLoadShader.
rlLoadShaderBuffer(int size, Pointer<Void> data, int usageHint) → int
See RaylibRlgl.rlLoadShaderBuffer.
rlLoadShaderProgram(Pointer<Char> vsCode, Pointer<Char> fsCode) → int
See RaylibRlgl.rlLoadShaderProgram.
rlLoadShaderProgramCompute(int csId) → int
See RaylibRlgl.rlLoadShaderProgramCompute.
rlLoadShaderProgramEx(int vsId, int fsId) → int
See RaylibRlgl.rlLoadShaderProgramEx.
rlLoadTexture(Pointer<Void> data, int width, int height, int format, int mipmapCount) → int
See RaylibRlgl.rlLoadTexture.
rlLoadTextureCubemap(Pointer<Void> data, int size, int format, int mipmapCount) → int
See RaylibRlgl.rlLoadTextureCubemap.
rlLoadTextureDepth(int width, int height, bool useRenderBuffer) → int
See RaylibRlgl.rlLoadTextureDepth.
rlLoadVertexArray() → int
See RaylibRlgl.rlLoadVertexArray.
rlLoadVertexBuffer(Pointer<Void> buffer, int size, bool dynamic) → int
See RaylibRlgl.rlLoadVertexBuffer.
rlLoadVertexBufferElement(Pointer<Void> buffer, int size, bool dynamic) → int
See RaylibRlgl.rlLoadVertexBufferElement.
rlMatrixMode(int mode) → void
See RaylibRlgl.rlMatrixMode.
rlMultMatrixf(Pointer<Float> matf) → void
See RaylibRlgl.rlMultMatrixf.
rlNormal3f(double x, double y, double z) → void
See RaylibRlgl.rlNormal3f.
rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) → void
See RaylibRlgl.rlOrtho.
rlPopMatrix() → void
See RaylibRlgl.rlPopMatrix.
rlPushMatrix() → void
See RaylibRlgl.rlPushMatrix.
rlReadScreenPixels(int width, int height) → Pointer<UnsignedChar>
See RaylibRlgl.rlReadScreenPixels.
rlReadShaderBuffer(int id, Pointer<Void> dest, int count, int offset) → void
See RaylibRlgl.rlReadShaderBuffer.
rlReadTexturePixels(int id, int width, int height, int format) → Pointer<Void>
See RaylibRlgl.rlReadTexturePixels.
rlResizeFramebuffer(int width, int height) → void
See RaylibRlgl.rlResizeFramebuffer.
rlRotatef(double angle, double x, double y, double z) → void
See RaylibRlgl.rlRotatef.
rlScalef(double x, double y, double z) → void
See RaylibRlgl.rlScalef.
rlScissor(int x, int y, int width, int height) → void
See RaylibRlgl.rlScissor.
rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) → void
See RaylibRlgl.rlSetBlendFactors.
rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) → void
See RaylibRlgl.rlSetBlendFactorsSeparate.
rlSetBlendMode(int mode) → void
See RaylibRlgl.rlSetBlendMode.
rlSetClipPlanes(double nearPlane, double farPlane) → void
See RaylibRlgl.rlSetClipPlanes.
rlSetCullFace(int mode) → void
See RaylibRlgl.rlSetCullFace.
rlSetFramebufferHeight(int height) → void
See RaylibRlgl.rlSetFramebufferHeight.
rlSetFramebufferWidth(int width) → void
See RaylibRlgl.rlSetFramebufferWidth.
rlSetLineWidth(double width) → void
See RaylibRlgl.rlSetLineWidth.
rlSetMatrixModelview(MatrixC view) → void
See RaylibRlgl.rlSetMatrixModelview.
rlSetMatrixProjection(MatrixC proj) → void
See RaylibRlgl.rlSetMatrixProjection.
rlSetMatrixProjectionStereo(MatrixC right, MatrixC left) → void
See RaylibRlgl.rlSetMatrixProjectionStereo.
rlSetMatrixViewOffsetStereo(MatrixC right, MatrixC left) → void
See RaylibRlgl.rlSetMatrixViewOffsetStereo.
rlSetPointSize(double size) → void
See RaylibRlgl.rlSetPointSize.
rlSetRenderBatchActive(Pointer<RlRenderBatchC> batch) → void
See RaylibRlgl.rlSetRenderBatchActive.
rlSetShader(int id, Pointer<Int> locs) → void
See RaylibRlgl.rlSetShader.
rlSetTexture(int id) → void
See RaylibRlgl.rlSetTexture.
rlSetUniform(int locIndex, Pointer<Void> value, int uniformType, int count) → void
See RaylibRlgl.rlSetUniform.
rlSetUniformMatrices(int locIndex, Pointer<MatrixC> mat, int count) → void
See RaylibRlgl.rlSetUniformMatrices.
rlSetUniformMatrix(int locIndex, MatrixC mat) → void
See RaylibRlgl.rlSetUniformMatrix.
rlSetUniformSampler(int locIndex, int textureId) → void
See RaylibRlgl.rlSetUniformSampler.
rlSetVertexAttribute(int index, int compSize, int type, bool normalized, int stride, int offset) → void
See RaylibRlgl.rlSetVertexAttribute.
rlSetVertexAttributeDefault(int locIndex, Pointer<Void> value, int attribType, int count) → void
See RaylibRlgl.rlSetVertexAttributeDefault.
rlSetVertexAttributeDivisor(int index, int divisor) → void
See RaylibRlgl.rlSetVertexAttributeDivisor.
rlTexCoord2f(double x, double y) → void
See RaylibRlgl.rlTexCoord2f.
rlTextureParameters(int id, int param, int value) → void
See RaylibRlgl.rlTextureParameters.
rlTranslatef(double x, double y, double z) → void
See RaylibRlgl.rlTranslatef.
rlUnloadFramebuffer(int id) → void
See RaylibRlgl.rlUnloadFramebuffer.
rlUnloadRenderBatch(RlRenderBatchC batch) → void
See RaylibRlgl.rlUnloadRenderBatch.
rlUnloadShader(int id) → void
See RaylibRlgl.rlUnloadShader.
rlUnloadShaderBuffer(int ssboId) → void
See RaylibRlgl.rlUnloadShaderBuffer.
rlUnloadShaderProgram(int id) → void
See RaylibRlgl.rlUnloadShaderProgram.
rlUnloadTexture(int id) → void
See RaylibRlgl.rlUnloadTexture.
rlUnloadVertexArray(int vaoId) → void
See RaylibRlgl.rlUnloadVertexArray.
rlUnloadVertexBuffer(int vboId) → void
See RaylibRlgl.rlUnloadVertexBuffer.
rlUpdateShaderBuffer(int id, Pointer<Void> data, int dataSize, int offset) → void
See RaylibRlgl.rlUpdateShaderBuffer.
rlUpdateTexture(int id, int offsetX, int offsetY, int width, int height, int format, Pointer<Void> data) → void
See RaylibRlgl.rlUpdateTexture.
rlUpdateVertexBuffer(int bufferId, Pointer<Void> data, int dataSize, int offset) → void
See RaylibRlgl.rlUpdateVertexBuffer.
rlUpdateVertexBufferElements(int id, Pointer<Void> data, int dataSize, int offset) → void
See RaylibRlgl.rlUpdateVertexBufferElements.
rlVertex2f(double x, double y) → void
See RaylibRlgl.rlVertex2f.
rlVertex2i(int x, int y) → void
See RaylibRlgl.rlVertex2i.
rlVertex3f(double x, double y, double z) → void
See RaylibRlgl.rlVertex3f.
rlViewport(int x, int y, int width, int height) → void
See RaylibRlgl.rlViewport.
SaveFileData(Pointer<Char> fileName, Pointer<Void> data, int dataSize) → bool
See RaylibCore.SaveFileData.
SaveFileText(Pointer<Char> fileName, Pointer<Char> text) → bool
See RaylibCore.SaveFileText.
SeekMusicStream(MusicC music, double position) → void
See RaylibAudio.SeekMusicStream.
SetAudioStreamBufferSizeDefault(int size) → void
See RaylibAudio.SetAudioStreamBufferSizeDefault.
SetAudioStreamCallback(AudioStreamC stream, AudioCallbackC callback) → void
See RaylibAudio.SetAudioStreamCallback.
SetAudioStreamPan(AudioStreamC stream, double pan) → void
See RaylibAudio.SetAudioStreamPan.
SetAudioStreamPitch(AudioStreamC stream, double pitch) → void
See RaylibAudio.SetAudioStreamPitch.
SetAudioStreamVolume(AudioStreamC stream, double volume) → void
See RaylibAudio.SetAudioStreamVolume.
SetAutomationEventBaseFrame(int frame) → void
See RaylibCore.SetAutomationEventBaseFrame.
SetAutomationEventList(Pointer<AutomationEventListC> list) → void
See RaylibCore.SetAutomationEventList.
SetClipboardText(Pointer<Char> text) → void
See RaylibCore.SetClipboardText.
SetConfigFlags(int flags) → void
See RaylibCore.SetConfigFlags.
SetExitKey(int key) → void
See RaylibCore.SetExitKey.
SetGamepadMappings(Pointer<Char> mappings) → int
See RaylibCore.SetGamepadMappings.
SetGamepadVibration(int gamepad, double leftMotor, double rightMotor, double duration) → void
See RaylibCore.SetGamepadVibration.
SetGesturesEnabled(int flags) → void
See RaylibCore.SetGesturesEnabled.
SetLoadFileDataCallback(LoadFileDataCallbackC callback) → void
See RaylibCore.SetLoadFileDataCallback.
SetLoadFileTextCallback(LoadFileTextCallbackC callback) → void
See RaylibCore.SetLoadFileTextCallback.
SetMasterVolume(double volume) → void
See RaylibAudio.SetMasterVolume.
SetMaterialTexture(Pointer<MaterialC> material, int mapType, TextureC texture) → void
See RaylibCore.SetMaterialTexture.
SetModelMeshMaterial(Pointer<ModelC> model, int meshId, int materialId) → void
See RaylibCore.SetModelMeshMaterial.
SetMouseCursor(int cursor) → void
See RaylibCore.SetMouseCursor.
SetMouseOffset(int offsetX, int offsetY) → void
See RaylibCore.SetMouseOffset.
SetMousePosition(int x, int y) → void
See RaylibCore.SetMousePosition.
SetMouseScale(double scaleX, double scaleY) → void
See RaylibCore.SetMouseScale.
SetMusicPan(MusicC music, double pan) → void
See RaylibAudio.SetMusicPan.
SetMusicPitch(MusicC music, double pitch) → void
See RaylibAudio.SetMusicPitch.
SetMusicVolume(MusicC music, double volume) → void
See RaylibAudio.SetMusicVolume.
SetPixelColor(Pointer<Void> dstPtr, ColorC color, int format) → void
See RaylibCore.SetPixelColor.
SetRandomSeed(int seed) → void
See RaylibCore.SetRandomSeed.
SetSaveFileDataCallback(SaveFileDataCallbackC callback) → void
See RaylibCore.SetSaveFileDataCallback.
SetSaveFileTextCallback(SaveFileTextCallbackC callback) → void
See RaylibCore.SetSaveFileTextCallback.
SetShaderValue(ShaderC shader, int locIndex, Pointer<Void> value, int uniformType) → void
See RaylibCore.SetShaderValue.
SetShaderValueMatrix(ShaderC shader, int locIndex, MatrixC mat) → void
See RaylibCore.SetShaderValueMatrix.
SetShaderValueTexture(ShaderC shader, int locIndex, TextureC texture) → void
See RaylibCore.SetShaderValueTexture.
SetShaderValueV(ShaderC shader, int locIndex, Pointer<Void> value, int uniformType, int count) → void
See RaylibCore.SetShaderValueV.
SetShapesTexture(TextureC texture, RectangleC source) → void
See RaylibCore.SetShapesTexture.
SetSoundPan(SoundC sound, double pan) → void
See RaylibAudio.SetSoundPan.
SetSoundPitch(SoundC sound, double pitch) → void
See RaylibAudio.SetSoundPitch.
SetSoundVolume(SoundC sound, double volume) → void
See RaylibAudio.SetSoundVolume.
SetTargetFPS(int fps) → void
See RaylibCore.SetTargetFPS.
SetTextLineSpacing(int spacing) → void
See RaylibCore.SetTextLineSpacing.
SetTextureFilter(TextureC texture, int filter) → void
See RaylibCore.SetTextureFilter.
SetTextureWrap(TextureC texture, int wrap) → void
See RaylibCore.SetTextureWrap.
SetTraceLogCallback(TraceLogCallbackC callback) → void
See RaylibCore.SetTraceLogCallback.
SetTraceLogLevel(int logLevel) → void
See RaylibCore.SetTraceLogLevel.
SetWindowFocused() → void
See RaylibCore.SetWindowFocused.
SetWindowIcon(ImageC image) → void
See RaylibCore.SetWindowIcon.
SetWindowIcons(Pointer<ImageC> images, int count) → void
See RaylibCore.SetWindowIcons.
SetWindowMaxSize(int width, int height) → void
See RaylibCore.SetWindowMaxSize.
SetWindowMinSize(int width, int height) → void
See RaylibCore.SetWindowMinSize.
SetWindowMonitor(int monitor) → void
See RaylibCore.SetWindowMonitor.
SetWindowOpacity(double opacity) → void
See RaylibCore.SetWindowOpacity.
SetWindowPosition(int x, int y) → void
See RaylibCore.SetWindowPosition.
SetWindowSize(int width, int height) → void
See RaylibCore.SetWindowSize.
SetWindowState(int flags) → void
See RaylibCore.SetWindowState.
SetWindowTitle(Pointer<Char> title) → void
See RaylibCore.SetWindowTitle.
ShowCursor() → void
See RaylibCore.ShowCursor.
StartAutomationEventRecording() → void
See RaylibCore.StartAutomationEventRecording.
StopAudioStream(AudioStreamC stream) → void
See RaylibAudio.StopAudioStream.
StopAutomationEventRecording() → void
See RaylibCore.StopAutomationEventRecording.
StopMusicStream(MusicC music) → void
See RaylibAudio.StopMusicStream.
StopSound(SoundC sound) → void
See RaylibAudio.StopSound.
SwapScreenBuffer() → void
See RaylibCore.SwapScreenBuffer.
TakeScreenshot(Pointer<Char> fileName) → void
See RaylibCore.TakeScreenshot.
TextAppend(Pointer<Char> text, Pointer<Char> append, Pointer<Int> position) → void
See RaylibCore.TextAppend.
TextCopy(Pointer<Char> dst, Pointer<Char> src) → int
See RaylibCore.TextCopy.
TextFindIndex(Pointer<Char> text, Pointer<Char> find) → int
See RaylibCore.TextFindIndex.
TextFormat(Pointer<Char> text) → Pointer<Char>
See RaylibCore.TextFormat.
TextInsert(Pointer<Char> text, Pointer<Char> insert, int position) → Pointer<Char>
See RaylibCore.TextInsert.
TextInsertAlloc(Pointer<Char> text, Pointer<Char> insert, int position) → Pointer<Char>
See RaylibCore.TextInsertAlloc.
TextIsEqual(Pointer<Char> text1, Pointer<Char> text2) → bool
See RaylibCore.TextIsEqual.
TextJoin(Pointer<Pointer<Char>> textList, int count, Pointer<Char> delimiter) → Pointer<Char>
See RaylibCore.TextJoin.
TextLength(Pointer<Char> text) → int
See RaylibCore.TextLength.
TextRemoveSpaces(Pointer<Char> text) → Pointer<Char>
See RaylibCore.TextRemoveSpaces.
TextReplace(Pointer<Char> text, Pointer<Char> replace, Pointer<Char> by) → Pointer<Char>
See RaylibCore.TextReplace.
TextReplaceAlloc(Pointer<Char> text, Pointer<Char> replace, Pointer<Char> by) → Pointer<Char>
See RaylibCore.TextReplaceAlloc.
TextReplaceBetween(Pointer<Char> text, Pointer<Char> begin, Pointer<Char> end, Pointer<Char> replacement) → Pointer<Char>
See RaylibCore.TextReplaceBetween.
TextReplaceBetweenAlloc(Pointer<Char> text, Pointer<Char> begin, Pointer<Char> end, Pointer<Char> replacement) → Pointer<Char>
See RaylibCore.TextReplaceBetweenAlloc.
TextSplit(Pointer<Char> text, int delimiter, Pointer<Int> count) → Pointer<Pointer<Char>>
See RaylibCore.TextSplit.
TextSubtext(Pointer<Char> text, int position, int length) → Pointer<Char>
See RaylibCore.TextSubtext.
TextToCamel(Pointer<Char> text) → Pointer<Char>
See RaylibCore.TextToCamel.
TextToFloat(Pointer<Char> text) → double
See RaylibCore.TextToFloat.
TextToInteger(Pointer<Char> text) → int
See RaylibCore.TextToInteger.
TextToLower(Pointer<Char> text) → Pointer<Char>
See RaylibCore.TextToLower.
TextToPascal(Pointer<Char> text) → Pointer<Char>
See RaylibCore.TextToPascal.
TextToSnake(Pointer<Char> text) → Pointer<Char>
See RaylibCore.TextToSnake.
TextToUpper(Pointer<Char> text) → Pointer<Char>
See RaylibCore.TextToUpper.
ToggleBorderlessWindowed() → void
See RaylibCore.ToggleBorderlessWindowed.
ToggleFullscreen() → void
See RaylibCore.ToggleFullscreen.
TraceLog(int logLevel, Pointer<Char> text) → void
See RaylibCore.TraceLog.
UnloadAudioStream(AudioStreamC stream) → void
See RaylibAudio.UnloadAudioStream.
UnloadAutomationEventList(AutomationEventListC list) → void
See RaylibCore.UnloadAutomationEventList.
UnloadCodepoints(Pointer<Int> codepoints) → void
See RaylibCore.UnloadCodepoints.
UnloadDirectoryFiles(FilePathListC files) → void
See RaylibCore.UnloadDirectoryFiles.
UnloadDroppedFiles(FilePathListC files) → void
See RaylibCore.UnloadDroppedFiles.
UnloadFileData(Pointer<UnsignedChar> data) → void
See RaylibCore.UnloadFileData.
UnloadFileText(Pointer<Char> text) → void
See RaylibCore.UnloadFileText.
UnloadFont(FontC font) → void
See RaylibCore.UnloadFont.
UnloadFontData(Pointer<GlyphInfoC> glyphs, int glyphCount) → void
See RaylibCore.UnloadFontData.
UnloadImage(ImageC image) → void
See RaylibCore.UnloadImage.
UnloadImageColors(Pointer<ColorC> colors) → void
See RaylibCore.UnloadImageColors.
UnloadImagePalette(Pointer<ColorC> colors) → void
See RaylibCore.UnloadImagePalette.
UnloadMaterial(MaterialC material) → void
See RaylibCore.UnloadMaterial.
UnloadMesh(MeshC mesh) → void
See RaylibCore.UnloadMesh.
UnloadModel(ModelC model) → void
See RaylibCore.UnloadModel.
UnloadModelAnimations(Pointer<ModelAnimationC> animations, int animCount) → void
See RaylibCore.UnloadModelAnimations.
UnloadMusicStream(MusicC music) → void
See RaylibAudio.UnloadMusicStream.
UnloadRandomSequence(Pointer<Int> sequence) → void
See RaylibCore.UnloadRandomSequence.
UnloadRenderTexture(RenderTextureC target) → void
See RaylibCore.UnloadRenderTexture.
UnloadShader(ShaderC shader) → void
See RaylibCore.UnloadShader.
UnloadSound(SoundC sound) → void
See RaylibAudio.UnloadSound.
UnloadSoundAlias(SoundC alias) → void
See RaylibAudio.UnloadSoundAlias.
UnloadTextLines(Pointer<Pointer<Char>> text, int lineCount) → void
See RaylibCore.UnloadTextLines.
UnloadTexture(TextureC texture) → void
See RaylibCore.UnloadTexture.
UnloadUTF8(Pointer<Char> text) → void
See RaylibCore.UnloadUTF8.
UnloadVrStereoConfig(VrStereoConfigC config) → void
See RaylibCore.UnloadVrStereoConfig.
UnloadWave(WaveC wave) → void
See RaylibAudio.UnloadWave.
UnloadWaveSamples(Pointer<Float> samples) → void
See RaylibAudio.UnloadWaveSamples.
UpdateAudioStream(AudioStreamC stream, Pointer<Void> data, int frameCount) → void
See RaylibAudio.UpdateAudioStream.
UpdateCamera(Pointer<Camera3DC> camera, int mode) → void
See RaylibCore.UpdateCamera.
UpdateCameraPro(Pointer<Camera3DC> camera, Vector3C movement, Vector3C rotation, double zoom) → void
See RaylibCore.UpdateCameraPro.
UpdateGestures() → void
See RaylibCore.UpdateGestures.
UpdateLightValues(ShaderC shader, LightC light) → void
See RaylibLight.UpdateLightValues.
UpdateMeshBuffer(MeshC mesh, int index, Pointer<Void> data, int dataSize, int offset) → void
See RaylibCore.UpdateMeshBuffer.
UpdateModelAnimation(ModelC model, ModelAnimationC anim, double frame) → void
See RaylibCore.UpdateModelAnimation.
UpdateModelAnimationEx(ModelC model, ModelAnimationC animA, double frameA, ModelAnimationC animB, double frameB, double blend) → void
See RaylibCore.UpdateModelAnimationEx.
UpdateMusicStream(MusicC music) → void
See RaylibAudio.UpdateMusicStream.
UpdateSound(SoundC sound, Pointer<Void> data, int sampleCount) → void
See RaylibAudio.UpdateSound.
UpdateTexture(TextureC texture, Pointer<Void> pixels) → void
See RaylibCore.UpdateTexture.
UpdateTextureRec(TextureC texture, RectangleC rec, Pointer<Void> pixels) → void
See RaylibCore.UpdateTextureRec.
UploadMesh(Pointer<MeshC> mesh, bool dynamic) → void
See RaylibCore.UploadMesh.
WaitTime(double seconds) → void
See RaylibCore.WaitTime.
WaveCopy(WaveC wave) → WaveC
See RaylibAudio.WaveCopy.
WaveCrop(Pointer<WaveC> wave, int initFrame, int finalFrame) → void
See RaylibAudio.WaveCrop.
WaveFormat(Pointer<WaveC> wave, int sampleRate, int sampleSize, int channels) → void
See RaylibAudio.WaveFormat.
WindowShouldClose() → bool
See RaylibCore.WindowShouldClose.