GetSplinePointBasis function
Implementation
Vector2C GetSplinePointBasis(
Vector2C p1,
Vector2C p2,
Vector2C p3,
Vector2C p4,
double t,
) => _module.GetSplinePointBasis(p1, p2, p3, p4, t);
Vector2C GetSplinePointBasis(
Vector2C p1,
Vector2C p2,
Vector2C p3,
Vector2C p4,
double t,
) => _module.GetSplinePointBasis(p1, p2, p3, p4, t);