GetRayCollisionSphere method

RayCollisionC GetRayCollisionSphere(
  1. RayC ray,
  2. Vector3C center,
  3. double radius
)

Get collision info between ray and sphere

Implementation

RayCollisionC GetRayCollisionSphere(RayC ray, Vector3C center, double radius)
  => _GetRayCollisionSphere(ray, center, radius);