CameraMoveRight function
Implementation
void CameraMoveRight(
Pointer<Camera3DC> camera,
double distance,
bool moveInWorldPlane,
) => _module.CameraMoveRight(camera, distance, moveInWorldPlane);
void CameraMoveRight(
Pointer<Camera3DC> camera,
double distance,
bool moveInWorldPlane,
) => _module.CameraMoveRight(camera, distance, moveInWorldPlane);