CheckCollisionCircles method
Check collision between two circles
Implementation
bool CheckCollisionCircles(Vector2C center1, double radius1, Vector2C center2, double radius2)
=> _CheckCollisionCircles(center1, radius1, center2, radius2);
Check collision between two circles
bool CheckCollisionCircles(Vector2C center1, double radius1, Vector2C center2, double radius2)
=> _CheckCollisionCircles(center1, radius1, center2, radius2);