rlUpdateShaderBuffer function
Implementation
void rlUpdateShaderBuffer(
int id,
Pointer<Void> data,
int dataSize,
int offset,
) => _module.rlUpdateShaderBuffer(id, data, dataSize, offset);
void rlUpdateShaderBuffer(
int id,
Pointer<Void> data,
int dataSize,
int offset,
) => _module.rlUpdateShaderBuffer(id, data, dataSize, offset);