GetRayCollisionQuad function
Implementation
RayCollisionC GetRayCollisionQuad(
RayC ray,
Vector3C p1,
Vector3C p2,
Vector3C p3,
Vector3C p4,
) => _module.GetRayCollisionQuad(ray, p1, p2, p3, p4);
RayCollisionC GetRayCollisionQuad(
RayC ray,
Vector3C p1,
Vector3C p2,
Vector3C p3,
Vector3C p4,
) => _module.GetRayCollisionQuad(ray, p1, p2, p3, p4);