rlFramebufferAttach method
Attach texture/renderbuffer to a framebuffer
Implementation
void rlFramebufferAttach(int fboId, int texId, int attachType, int texType, int mipLevel)
=> _rlFramebufferAttach(fboId, texId, attachType, texType, mipLevel);
Attach texture/renderbuffer to a framebuffer
void rlFramebufferAttach(int fboId, int texId, int attachType, int texType, int mipLevel)
=> _rlFramebufferAttach(fboId, texId, attachType, texType, mipLevel);