core/modules/ffi/gui/abbr
library
Functions
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GuiButton(RectangleC bounds, Pointer<Char> text)
→ int
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See RaylibGui.GuiButton.
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GuiCheckBox(RectangleC bounds, Pointer<Char> text, Pointer<Bool> checked)
→ int
-
See RaylibGui.GuiCheckBox.
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GuiColorBarAlpha(RectangleC bounds, Pointer<Char> text, Pointer<Float> alpha)
→ int
-
See RaylibGui.GuiColorBarAlpha.
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GuiColorBarHue(RectangleC bounds, Pointer<Char> text, Pointer<Float> value)
→ int
-
See RaylibGui.GuiColorBarHue.
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GuiColorPanel(RectangleC bounds, Pointer<Char> text, Pointer<ColorC> color)
→ int
-
See RaylibGui.GuiColorPanel.
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GuiColorPanelHSV(RectangleC bounds, Pointer<Char> text, Pointer<Vector3C> colorHsv)
→ int
-
See RaylibGui.GuiColorPanelHSV.
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GuiColorPicker(RectangleC bounds, Pointer<Char> text, Pointer<ColorC> color)
→ int
-
See RaylibGui.GuiColorPicker.
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GuiColorPickerHSV(RectangleC bounds, Pointer<Char> text, Pointer<Vector3C> colorHsv)
→ int
-
See RaylibGui.GuiColorPickerHSV.
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GuiComboBox(RectangleC bounds, Pointer<Char> text, Pointer<Int> active)
→ int
-
See RaylibGui.GuiComboBox.
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GuiDisable()
→ void
-
See RaylibGui.GuiDisable.
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GuiDisableTooltip()
→ void
-
See RaylibGui.GuiDisableTooltip.
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GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, ColorC color)
→ void
-
See RaylibGui.GuiDrawIcon.
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GuiDropdownBox(RectangleC bounds, Pointer<Char> text, Pointer<Int> active, bool editMode)
→ int
-
See RaylibGui.GuiDropdownBox.
-
GuiDummyRec(RectangleC bounds, Pointer<Char> text)
→ int
-
See RaylibGui.GuiDummyRec.
-
GuiEnable()
→ void
-
See RaylibGui.GuiEnable.
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GuiEnableTooltip()
→ void
-
See RaylibGui.GuiEnableTooltip.
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GuiGetFont()
→ FontC
-
See RaylibGui.GuiGetFont.
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GuiGetIcons()
→ Pointer<UnsignedInt>
-
See RaylibGui.GuiGetIcons.
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GuiGetState()
→ int
-
See RaylibGui.GuiGetState.
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GuiGetStyle(int control, int property)
→ int
-
See RaylibGui.GuiGetStyle.
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GuiGetTextWidth(Pointer<Char> text)
→ int
-
See RaylibGui.GuiGetTextWidth.
-
GuiGrid(RectangleC bounds, Pointer<Char> text, double spacing, int subdivs, Pointer<Vector2C> mouseCell)
→ int
-
See RaylibGui.GuiGrid.
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GuiGroupBox(RectangleC bounds, Pointer<Char> text)
→ int
-
See RaylibGui.GuiGroupBox.
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GuiIconText(int iconId, Pointer<Char> text)
→ Pointer<Char>
-
See RaylibGui.GuiIconText.
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GuiIsLocked()
→ bool
-
See RaylibGui.GuiIsLocked.
-
GuiLabel(RectangleC bounds, Pointer<Char> text)
→ int
-
See RaylibGui.GuiLabel.
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GuiLabelButton(RectangleC bounds, Pointer<Char> text)
→ int
-
See RaylibGui.GuiLabelButton.
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GuiLine(RectangleC bounds, Pointer<Char> text)
→ int
-
See RaylibGui.GuiLine.
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GuiListView(RectangleC bounds, Pointer<Char> text, Pointer<Int> scrollIndex, Pointer<Int> active)
→ int
-
See RaylibGui.GuiListView.
-
GuiListViewEx(RectangleC bounds, Pointer<Pointer<Char>> text, int count, Pointer<Int> scrollIndex, Pointer<Int> active, Pointer<Int> focus)
→ int
-
See RaylibGui.GuiListViewEx.
-
GuiLoadIcons(Pointer<Char> fileName, bool loadIconsName)
→ Pointer<Pointer<Char>>
-
See RaylibGui.GuiLoadIcons.
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GuiLoadIconsFromMemory(Pointer<UnsignedChar> fileData, int dataSize, bool loadIconsName)
→ Pointer<Pointer<Char>>
-
See RaylibGui.GuiLoadIcons.
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GuiLoadStyle(Pointer<Char> fileName)
→ void
-
See RaylibGui.GuiLoadStyle.
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GuiLoadStyleDefault()
→ void
-
See RaylibGui.GuiLoadStyleDefault.
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GuiLoadStyleFromMemory(Pointer<UnsignedChar> fileData, int dataSize)
→ void
-
See RaylibGui.GuiLoadStyleFromMemory.
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GuiLock()
→ void
-
See RaylibGui.GuiLock.
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GuiMessageBox(RectangleC bounds, Pointer<Char> title, Pointer<Char> message, Pointer<Char> btnText, Pointer<Int> btnActive)
→ int
-
See RaylibGui.GuiMessageBox.
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GuiPanel(RectangleC bounds, Pointer<Char> text)
→ int
-
See RaylibGui.GuiPanel.
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GuiProgressBar(RectangleC bounds, Pointer<Char> textLeft, Pointer<Char> textRight, Pointer<Float> value, double minValue, double maxValue)
→ int
-
See RaylibGui.GuiProgressBar.
-
GuiScrollPanel(RectangleC bounds, Pointer<Char> text, RectangleC content, Pointer<Vector2C> scroll, Pointer<RectangleC> view)
→ int
-
See RaylibGui.GuiScrollPanel.
-
GuiSetAlpha(double alpha)
→ void
-
See RaylibGui.GuiSetAlpha.
-
GuiSetFont(FontC font)
→ void
-
See RaylibGui.GuiSetFont.
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GuiSetIconScale(int scale)
→ void
-
See RaylibGui.GuiSetIconScale.
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GuiSetState(int state)
→ void
-
See RaylibGui.GuiSetState.
-
GuiSetStyle(int control, int property, int value)
→ void
-
See RaylibGui.GuiSetStyle.
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GuiSetTooltip(Pointer<Char> tooltip)
→ void
-
See RaylibGui.GuiSetTooltip.
-
GuiSlider(RectangleC bounds, Pointer<Char> textLeft, Pointer<Char> textRight, Pointer<Float> value, double minValue, double maxValue)
→ int
-
See RaylibGui.GuiSlider.
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GuiSliderBar(RectangleC bounds, Pointer<Char> textLeft, Pointer<Char> textRight, Pointer<Float> value, double minValue, double maxValue)
→ int
-
See RaylibGui.GuiSliderBar.
-
GuiSpinner(RectangleC bounds, Pointer<Char> text, Pointer<Int> value, int minValue, int maxValue, bool editMode)
→ int
-
See RaylibGui.GuiSpinner.
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GuiStatusBar(RectangleC bounds, Pointer<Char> text)
→ int
-
See RaylibGui.GuiStatusBar.
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GuiTabBar(RectangleC bounds, Pointer<Char> text, Pointer<Int> hscroll, Pointer<Int> active)
→ int
-
See RaylibGui.GuiTabBar.
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GuiTabBarEx(RectangleC bounds, Pointer<Pointer<Char>> text, int count, Pointer<Int> hscroll, Pointer<Int> active, Pointer<Int> focus)
→ int
-
See RaylibGui.GuiTabBarEx.
-
GuiTextBox(RectangleC bounds, Pointer<Char> text, int textSize, bool editMode)
→ int
-
See RaylibGui.GuiTextBox.
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GuiTextInputBox(RectangleC bounds, Pointer<Char> title, Pointer<Char> message, Pointer<Char> text, int textSize, Pointer<Char> btnText, Pointer<Int> btnActive, Pointer<Bool> secretViewActive)
→ int
-
See RaylibGui.GuiTextInputBox.
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GuiToggle(RectangleC bounds, Pointer<Char> text, Pointer<Bool> active)
→ int
-
See RaylibGui.GuiToggle.
-
GuiToggleGroup(RectangleC bounds, Pointer<Char> text, Pointer<Int> active)
→ int
-
See RaylibGui.GuiToggleGroup.
-
GuiToggleSlider(RectangleC bounds, Pointer<Char> text, Pointer<Int> active)
→ int
-
See RaylibGui.GuiToggleSlider.
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GuiUnlock()
→ void
-
See RaylibGui.GuiUnlock.
-
GuiValueBox(RectangleC bounds, Pointer<Char> text, Pointer<Int> value, int minValue, int maxValue, bool editMode)
→ int
-
See RaylibGui.GuiValueBox.
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GuiValueBoxFloat(RectangleC bounds, Pointer<Char> text, Pointer<Char> textValue, Pointer<Float> value, bool editMode)
→ int
-
See RaylibGui.GuiValueBoxFloat.
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GuiWindowBox(RectangleC bounds, Pointer<Char> title)
→ int
-
See RaylibGui.GuiWindowBox.