GetRayCollisionSphere function
Implementation
RayCollisionC GetRayCollisionSphere(RayC ray, Vector3C center, double radius) => _module.GetRayCollisionSphere(ray, center, radius);
RayCollisionC GetRayCollisionSphere(RayC ray, Vector3C center, double radius) => _module.GetRayCollisionSphere(ray, center, radius);