GetSplinePointBasis method
Get (evaluate) spline point: B-Spline
Implementation
Vector2C GetSplinePointBasis(Vector2C p1, Vector2C p2, Vector2C p3, Vector2C p4, double t)
=> _GetSplinePointBasis(p1, p2, p3, p4, t);
Get (evaluate) spline point: B-Spline
Vector2C GetSplinePointBasis(Vector2C p1, Vector2C p2, Vector2C p3, Vector2C p4, double t)
=> _GetSplinePointBasis(p1, p2, p3, p4, t);