CheckCollisionSpheres method
Check collision between two spheres
Implementation
bool CheckCollisionSpheres(Vector3C center1, double radius1, Vector3C center2, double radius2)
=> _CheckCollisionSpheres(center1, radius1, center2, radius2);
Check collision between two spheres
bool CheckCollisionSpheres(Vector3C center1, double radius1, Vector3C center2, double radius2)
=> _CheckCollisionSpheres(center1, radius1, center2, radius2);