CheckCollisionSpheres method

bool CheckCollisionSpheres(
  1. Vector3C center1,
  2. double radius1,
  3. Vector3C center2,
  4. double radius2,
)

Check collision between two spheres

Implementation

bool CheckCollisionSpheres(Vector3C center1, double radius1, Vector3C center2, double radius2)
  => _CheckCollisionSpheres(center1, radius1, center2, radius2);