core/extensions/ffi/abbr library

Functions

MatrixAdd(MatrixC left, MatrixC right) → MatrixC
See RaylibMatrixExt.MatrixAdd.
MatrixCompose(Vector3C translation, QuaternionC rotation, Vector3C scale) → MatrixC
See RaylibMatrixExt.MatrixCompose.
MatrixDecompose(MatrixC mat, Pointer<Vector3C> translation, Pointer<QuaternionC> rotation, Pointer<Vector3C> scale) → void
See RaylibMatrixExt.MatrixDecompose.
MatrixDeterminant(MatrixC mat) → double
See RaylibMatrixExt.MatrixDeterminant.
MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane) → MatrixC
See RaylibMatrixExt.MatrixFrustum.
MatrixIdentity() → MatrixC
See RaylibMatrixExt.MatrixIdentity.
MatrixInvert(MatrixC mat) → MatrixC
See RaylibMatrixExt.MatrixInvert.
MatrixLookAt(Vector3C eye, Vector3C target, Vector3C up) → MatrixC
See RaylibMatrixExt.MatrixLookAt.
MatrixMultiply(MatrixC left, MatrixC right) → MatrixC
See RaylibMatrixExt.MatrixMultiply.
MatrixMultiplyValue(MatrixC left, double value) → MatrixC
See RaylibMatrixExt.MatrixMultiplyValue.
MatrixOrtho(double left, double right, double bottom, double top, double nearPlane, double farPlane) → MatrixC
See RaylibMatrixExt.MatrixOrtho.
MatrixPerspective(double fovY, double aspect, double nearPlane, double farPlane) → MatrixC
See RaylibMatrixExt.MatrixPerspective.
MatrixRotate(Vector3C axis, double angle) → MatrixC
See RaylibMatrixExt.MatrixRotate.
MatrixRotateX(double angle) → MatrixC
See RaylibMatrixExt.MatrixRotateX.
MatrixRotateXYZ(Vector3C angle) → MatrixC
See RaylibMatrixExt.MatrixRotateXYZ.
MatrixRotateY(double angle) → MatrixC
See RaylibMatrixExt.MatrixRotateY.
MatrixRotateZ(double angle) → MatrixC
See RaylibMatrixExt.MatrixRotateZ.
MatrixRotateZYX(Vector3C angle) → MatrixC
See RaylibMatrixExt.MatrixRotateZYX.
MatrixScale(double x, double y, double z) → MatrixC
See RaylibMatrixExt.MatrixScale.
MatrixSubtract(MatrixC left, MatrixC right) → MatrixC
See RaylibMatrixExt.MatrixSubtract.
MatrixToFloatV(MatrixC mat) → float16C
See RaylibMatrixExt.MatrixToFloatV.
MatrixTrace(MatrixC mat) → double
See RaylibMatrixExt.MatrixTrace.
MatrixTranslate(double x, double y, double z) → MatrixC
See RaylibMatrixExt.MatrixTranslate.
MatrixTranspose(MatrixC mat) → MatrixC
See RaylibMatrixExt.MatrixTranspose.
Vector2Add(Vector2C v1, Vector2C v2) → Vector2C
See RaylibVector2Ext.Vector2Add.
Vector2AddValue(Vector2C v, double add) → Vector2C
See RaylibVector2Ext.Vector2AddValue.
Vector2Angle(Vector2C v1, Vector2C v2) → double
See RaylibVector2Ext.Vector2Angle.
Vector2Clamp(Vector2C v, Vector2C min, Vector2C max) → Vector2C
See RaylibVector2Ext.Vector2Clamp.
Vector2ClampValue(Vector2C v, double min, double max) → Vector2C
See RaylibVector2Ext.Vector2ClampValue.
Vector2CrossProduct(Vector2C v1, Vector2C v2) → double
See RaylibVector2Ext.Vector2CrossProduct.
Vector2Distance(Vector2C v1, Vector2C v2) → double
See RaylibVector2Ext.Vector2Distance.
Vector2DistanceSqr(Vector2C v1, Vector2C v2) → double
See RaylibVector2Ext.Vector2DistanceSqr.
Vector2Divide(Vector2C v1, Vector2C v2) → Vector2C
See RaylibVector2Ext.Vector2Divide.
Vector2DotProduct(Vector2C v1, Vector2C v2) → double
See RaylibVector2Ext.Vector2DotProduct.
Vector2Equals(Vector2C p, Vector2C q) → bool
See RaylibVector2Ext.Vector2Equals.
Vector2Invert(Vector2C v) → Vector2C
See RaylibVector2Ext.Vector2Invert.
Vector2Length(Vector2C v) → double
See RaylibVector2Ext.Vector2Length.
Vector2LengthSqr(Vector2C v) → double
See RaylibVector2Ext.Vector2LengthSqr.
Vector2Lerp(Vector2C v1, Vector2C v2, double amount) → Vector2C
See RaylibVector2Ext.Vector2Lerp.
Vector2LineAngle(Vector2C start, Vector2C end) → double
See RaylibVector2Ext.Vector2LineAngle.
Vector2Max(Vector2C v1, Vector2C v2) → Vector2C
See RaylibVector2Ext.Vector2Max.
Vector2Min(Vector2C v1, Vector2C v2) → Vector2C
See RaylibVector2Ext.Vector2Min.
Vector2MoveTowards(Vector2C v, Vector2C target, double maxDistance) → Vector2C
See RaylibVector2Ext.Vector2MoveTowards.
Vector2Multiply(Vector2C v1, Vector2C v2) → Vector2C
See RaylibVector2Ext.Vector2Multiply.
Vector2Negate(Vector2C v) → Vector2C
See RaylibVector2Ext.Vector2Negate.
Vector2Normalize(Vector2C v) → Vector2C
See RaylibVector2Ext.Vector2Normalize.
Vector2One() → Vector2C
See RaylibVector2Ext.Vector2One.
Vector2Reflect(Vector2C v, Vector2C normal) → Vector2C
See RaylibVector2Ext.Vector2Reflect.
Vector2Refract(Vector2C v, Vector2C n, double r) → Vector2C
See RaylibVector2Ext.Vector2Refract.
Vector2Rotate(Vector2C v, double angle) → Vector2C
See RaylibVector2Ext.Vector2Rotate.
Vector2Scale(Vector2C v, double scale) → Vector2C
See RaylibVector2Ext.Vector2Scale.
Vector2Subtract(Vector2C v1, Vector2C v2) → Vector2C
See RaylibVector2Ext.Vector2Subtract.
Vector2SubtractValue(Vector2C v, double sub) → Vector2C
See RaylibVector2Ext.Vector2SubtractValue.
Vector2Transform(Vector2C v, MatrixC mat) → Vector2C
See RaylibVector2Ext.Vector2Transform.
Vector2Zero() → Vector2C
See RaylibVector2Ext.Vector2Zero.
Vector3Add(Vector3C v1, Vector3C v2) → Vector3C
See RaylibVector3Ext.Vector3Add.
Vector3AddValue(Vector3C v, double add) → Vector3C
See RaylibVector3Ext.Vector3AddValue.
Vector3Angle(Vector3C v1, Vector3C v2) → double
See RaylibVector3Ext.Vector3Angle.
Vector3Barycenter(Vector3C p, Vector3C a, Vector3C b, Vector3C c) → Vector3C
See RaylibVector3Ext.Vector3Barycenter.
Vector3Clamp(Vector3C v, Vector3C min, Vector3C max) → Vector3C
See RaylibVector3Ext.Vector3Clamp.
Vector3ClampValue(Vector3C v, double min, double max) → Vector3C
See RaylibVector3Ext.Vector3ClampValue.
Vector3CrossProduct(Vector3C v1, Vector3C v2) → Vector3C
See RaylibVector3Ext.Vector3CrossProduct.
Vector3CubicHermite(Vector3C v1, Vector3C tangent1, Vector3C v2, Vector3C tangent2, double amount) → Vector3C
See RaylibVector3Ext.Vector3CubicHermite.
Vector3Distance(Vector3C v1, Vector3C v2) → double
See RaylibVector3Ext.Vector3Distance.
Vector3DistanceSqr(Vector3C v1, Vector3C v2) → double
See RaylibVector3Ext.Vector3DistanceSqr.
Vector3Divide(Vector3C v1, Vector3C v2) → Vector3C
See RaylibVector3Ext.Vector3Divide.
Vector3DotProduct(Vector3C v1, Vector3C v2) → double
See RaylibVector3Ext.Vector3DotProduct.
Vector3Equals(Vector3C p, Vector3C q) → bool
See RaylibVector3Ext.Vector3Equals.
Vector3Invert(Vector3C v) → Vector3C
See RaylibVector3Ext.Vector3Invert.
Vector3Length(Vector3C v) → double
See RaylibVector3Ext.Vector3Length.
Vector3LengthSqr(Vector3C v) → double
See RaylibVector3Ext.Vector3LengthSqr.
Vector3Lerp(Vector3C v1, Vector3C v2, double amount) → Vector3C
See RaylibVector3Ext.Vector3Lerp.
Vector3Max(Vector3C v1, Vector3C v2) → Vector3C
See RaylibVector3Ext.Vector3Max.
Vector3Min(Vector3C v1, Vector3C v2) → Vector3C
See RaylibVector3Ext.Vector3Min.
Vector3MoveTowards(Vector3C v, Vector3C target, double maxDistance) → Vector3C
See RaylibVector3Ext.Vector3MoveTowards.
Vector3Multiply(Vector3C v1, Vector3C v2) → Vector3C
See RaylibVector3Ext.Vector3Multiply.
Vector3Negate(Vector3C v) → Vector3C
See RaylibVector3Ext.Vector3Negate.
Vector3Normalize(Vector3C v) → Vector3C
See RaylibVector3Ext.Vector3Normalize.
Vector3One() → Vector3C
See RaylibVector3Ext.Vector3One.
Vector3OrthoNormalize(Pointer<Vector3C> v1, Pointer<Vector3C> v2) → void
See RaylibVector3Ext.Vector3OrthoNormalize.
Vector3Perpendicular(Vector3C v) → Vector3C
See RaylibVector3Ext.Vector3Perpendicular.
Vector3Project(Vector3C v1, Vector3C v2) → Vector3C
See RaylibVector3Ext.Vector3Project.
Vector3Reflect(Vector3C v, Vector3C normal) → Vector3C
See RaylibVector3Ext.Vector3Reflect.
Vector3Refract(Vector3C v, Vector3C n, double r) → Vector3C
See RaylibVector3Ext.Vector3Refract.
Vector3Reject(Vector3C v1, Vector3C v2) → Vector3C
See RaylibVector3Ext.Vector3Reject.
Vector3RotateByAxisAngle(Vector3C v, Vector3C axis, double angle) → Vector3C
See RaylibVector3Ext.Vector3RotateByAxisAngle.
Vector3RotateByQuaternion(Vector3C v, QuaternionC q) → Vector3C
See RaylibVector3Ext.Vector3RotateByQuaternion.
Vector3Scale(Vector3C v, double scalar) → Vector3C
See RaylibVector3Ext.Vector3Scale.
Vector3Subtract(Vector3C v1, Vector3C v2) → Vector3C
See RaylibVector3Ext.Vector3Subtract.
Vector3SubtractValue(Vector3C v, double sub) → Vector3C
See RaylibVector3Ext.Vector3SubtractValue.
Vector3ToFloatV(Vector3C v) → float3C
See RaylibVector3Ext.Vector3ToFloatV.
Vector3Transform(Vector3C v, MatrixC mat) → Vector3C
See RaylibVector3Ext.Vector3Transform.
Vector3Unproject(Vector3C source, MatrixC projection, MatrixC view) → Vector3C
See RaylibVector3Ext.Vector3Unproject.
Vector3Zero() → Vector3C
See RaylibVector3Ext.Vector3Zero.
Vector4Add(Vector4C v1, Vector4C v2) → Vector4C
See RaylibVector4Ext.Vector4Add.
Vector4AddValue(Vector4C v, double add) → Vector4C
See RaylibVector4Ext.Vector4AddValue.
Vector4Distance(Vector4C v1, Vector4C v2) → double
See RaylibVector4Ext.Vector4Distance.
Vector4DistanceSqr(Vector4C v1, Vector4C v2) → double
See RaylibVector4Ext.Vector4DistanceSqr.
Vector4Divide(Vector4C v1, Vector4C v2) → Vector4C
See RaylibVector4Ext.Vector4Divide.
Vector4DotProduct(Vector4C v1, Vector4C v2) → double
See RaylibVector4Ext.Vector4DotProduct.
Vector4Equals(Vector4C p, Vector4C q) → bool
See RaylibVector4Ext.Vector4Equals.
Vector4Invert(Vector4C v) → Vector4C
See RaylibVector4Ext.Vector4Invert.
Vector4Length(Vector4C v) → double
See RaylibVector4Ext.Vector4Length.
Vector4LengthSqr(Vector4C v) → double
See RaylibVector4Ext.Vector4LengthSqr.
Vector4Lerp(Vector4C v1, Vector4C v2, double amount) → Vector4C
See RaylibVector4Ext.Vector4Lerp.
Vector4Max(Vector4C v1, Vector4C v2) → Vector4C
See RaylibVector4Ext.Vector4Max.
Vector4Min(Vector4C v1, Vector4C v2) → Vector4C
See RaylibVector4Ext.Vector4Min.
Vector4MoveTowards(Vector4C v, Vector4C target, double maxDistance) → Vector4C
See RaylibVector4Ext.Vector4MoveTowards.
Vector4Multiply(Vector4C v1, Vector4C v2) → Vector4C
See RaylibVector4Ext.Vector4Multiply.
Vector4Negate(Vector4C v) → Vector4C
See RaylibVector4Ext.Vector4Negate.
Vector4Normalize(Vector4C v) → Vector4C
See RaylibVector4Ext.Vector4Normalize.
Vector4One() → Vector4C
See RaylibVector4Ext.Vector4One.
Vector4Scale(Vector4C v, double scale) → Vector4C
See RaylibVector4Ext.Vector4Scale.
Vector4Subtract(Vector4C v1, Vector4C v2) → Vector4C
See RaylibVector4Ext.Vector4Subtract.
Vector4SubtractValue(Vector4C v, double add) → Vector4C
See RaylibVector4Ext.Vector4SubtractValue.
Vector4Zero() → Vector4C
See RaylibVector4Ext.Vector4Zero.