UpdateModelAnimationEx method
void
UpdateModelAnimationEx(
- ModelC model,
- ModelAnimationC animA,
- double frameA,
- ModelAnimationC animB,
- double frameB,
- double blend,
Update model animation data (vertex buffers / bone matrices) for a specific pose, defined by two different animations at specific frames blended together
Implementation
void UpdateModelAnimationEx(ModelC model, ModelAnimationC animA, double frameA, ModelAnimationC animB, double frameB, double blend)
=> _UpdateModelAnimationEx(model, animA, frameA, animB, frameB, blend);