CheckCollisionLines method
Check the collision between two lines defined by two points each, returns collision point by reference
Implementation
bool CheckCollisionLines(Vector2C startPos1, Vector2C endPos1, Vector2C startPos2, Vector2C endPos2, Pointer<Vector2C> collisionPoint)
=> _CheckCollisionLines(startPos1, endPos1, startPos2, endPos2, collisionPoint);