LoadModelAnimations method
Load model animations from file
Implementation
Pointer<ModelAnimationC> LoadModelAnimations(Pointer<Char> fileName, Pointer<Int> animCount)
=> _LoadModelAnimations(fileName, animCount);
Load model animations from file
Pointer<ModelAnimationC> LoadModelAnimations(Pointer<Char> fileName, Pointer<Int> animCount)
=> _LoadModelAnimations(fileName, animCount);