CheckCollisionPointTriangle method
Check if point is inside a triangle
Implementation
bool CheckCollisionPointTriangle(Vector2C point, Vector2C p1, Vector2C p2, Vector2C p3)
=> _CheckCollisionPointTriangle(point, p1, p2, p3);
Check if point is inside a triangle
bool CheckCollisionPointTriangle(Vector2C point, Vector2C p1, Vector2C p2, Vector2C p3)
=> _CheckCollisionPointTriangle(point, p1, p2, p3);