CheckCollisionPointTriangle method

bool CheckCollisionPointTriangle(
  1. Vector2C point,
  2. Vector2C p1,
  3. Vector2C p2,
  4. Vector2C p3,
)

Check if point is inside a triangle

Implementation

bool CheckCollisionPointTriangle(Vector2C point, Vector2C p1, Vector2C p2, Vector2C p3)
  => _CheckCollisionPointTriangle(point, p1, p2, p3);