GetRayCollisionTriangle method

RayCollisionC GetRayCollisionTriangle(
  1. RayC ray,
  2. Vector3C p1,
  3. Vector3C p2,
  4. Vector3C p3,
)

Get collision info between ray and triangle

Implementation

RayCollisionC GetRayCollisionTriangle(RayC ray, Vector3C p1, Vector3C p2, Vector3C p3)
  => _GetRayCollisionTriangle(ray, p1, p2, p3);