GetRayCollisionTriangle method
Get collision info between ray and triangle
Implementation
RayCollisionC GetRayCollisionTriangle(RayC ray, Vector3C p1, Vector3C p2, Vector3C p3)
=> _GetRayCollisionTriangle(ray, p1, p2, p3);
Get collision info between ray and triangle
RayCollisionC GetRayCollisionTriangle(RayC ray, Vector3C p1, Vector3C p2, Vector3C p3)
=> _GetRayCollisionTriangle(ray, p1, p2, p3);