LoadModelAnimations function
Implementation
Pointer<ModelAnimationC> LoadModelAnimations(
Pointer<Char> fileName,
Pointer<Int> animCount,
) => _module.LoadModelAnimations(fileName, animCount);
Pointer<ModelAnimationC> LoadModelAnimations(
Pointer<Char> fileName,
Pointer<Int> animCount,
) => _module.LoadModelAnimations(fileName, animCount);