GetScreenToWorldRayEx method

RayC GetScreenToWorldRayEx(
  1. Vector2C position,
  2. Camera3DC camera,
  3. int width,
  4. int height,
)

Get a ray trace from screen position (i.e mouse) in a viewport

Implementation

RayC GetScreenToWorldRayEx(Vector2C position, Camera3DC camera, int width, int height)
  => _GetScreenToWorldRayEx(position, camera, width, height);