UpdateTextureRec method

void UpdateTextureRec(
  1. TextureC texture,
  2. RectangleC rec,
  3. Pointer<Void> pixels
)

Update GPU texture rectangle with new data

Implementation

void UpdateTextureRec(TextureC texture, RectangleC rec, Pointer<Void> pixels)
  => _UpdateTextureRec(texture, rec, pixels);