sdl2/generated/lib_sdl_render
library
Functions
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sdlCreateRenderer(Pointer<SdlWindow> window, int index, int flags)
→ Pointer<SdlRenderer>
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Create a 2D rendering context for a window.
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sdlCreateSoftwareRenderer(Pointer<SdlSurface> surface)
→ Pointer<SdlRenderer>
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Create a 2D software rendering context for a surface.
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sdlCreateTexture(Pointer<SdlRenderer> renderer, int format, int access, int w, int h)
→ Pointer<SdlTexture>
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Create a texture for a rendering context.
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sdlCreateTextureFromSurface(Pointer<SdlRenderer> renderer, Pointer<SdlSurface> surface)
→ Pointer<SdlTexture>
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Create a texture from an existing surface.
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sdlCreateWindowAndRenderer(int width, int height, int windowFlags, Pointer<Pointer<SdlWindow>> window, Pointer<Pointer<SdlRenderer>> renderer)
→ int
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Create a window and default renderer.
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sdlDestroyRenderer(Pointer<SdlRenderer> renderer)
→ void
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Destroy the rendering context for a window and free associated textures.
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sdlDestroyTexture(Pointer<SdlTexture> texture)
→ void
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Destroy the specified texture.
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sdlGetNumRenderDrivers()
→ int
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Get the number of 2D rendering drivers available for the current display.
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sdlGetRenderDrawBlendMode(Pointer<SdlRenderer> renderer, Pointer<Int32> blendMode)
→ int
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Get the blend mode used for drawing operations.
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sdlGetRenderDrawColor(Pointer<SdlRenderer> renderer, Pointer<Uint8> r, Pointer<Uint8> g, Pointer<Uint8> b, Pointer<Uint8> a)
→ int
-
Get the color used for drawing operations (Rect, Line and Clear).
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sdlGetRenderDriverInfo(int index, Pointer<SdlRendererInfo> info)
→ int
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Get info about a specific 2D rendering driver for the current display.
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sdlGetRenderer(Pointer<SdlWindow> window)
→ Pointer<SdlRenderer>
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Get the renderer associated with a window.
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sdlGetRendererInfo(Pointer<SdlRenderer> renderer, Pointer<SdlRendererInfo> info)
→ int
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Get information about a rendering context.
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sdlGetRendererOutputSize(Pointer<SdlRenderer> renderer, Pointer<Int32> w, Pointer<Int32> h)
→ int
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Get the output size in pixels of a rendering context.
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sdlGetRenderTarget(Pointer<SdlRenderer> renderer)
→ Pointer<SdlTexture>
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Get the current render target.
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sdlGetTextureAlphaMod(Pointer<SdlTexture> texture, Pointer<Uint8> alpha)
→ int
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Get the additional alpha value multiplied into render copy operations.
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sdlGetTextureBlendMode(Pointer<SdlTexture> texture, Pointer<Int32> blendMode)
→ int
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Get the blend mode used for texture copy operations.
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sdlGetTextureColorMod(Pointer<SdlTexture> texture, Pointer<Uint8> r, Pointer<Uint8> g, Pointer<Uint8> b)
→ int
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Get the additional color value multiplied into render copy operations.
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sdlGetTextureScaleMode(Pointer<SdlTexture> texture, Pointer<Int32> scaleMode)
→ int
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Get the scale mode used for texture scale operations.
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sdlGetTextureUserData(Pointer<SdlTexture> texture)
→ Pointer<NativeType>
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Get the user-specified pointer associated with a texture
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sdlGlBindTexture(Pointer<SdlTexture> texture, Pointer<Float> texw, Pointer<Float> texh)
→ int
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Bind an OpenGL/ES/ES2 texture to the current context.
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sdlGlUnbindTexture(Pointer<SdlTexture> texture)
→ int
-
Unbind an OpenGL/ES/ES2 texture from the current context.
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sdlLockTexture(Pointer<SdlTexture> texture, Pointer<SdlRect> rect, Pointer<Pointer<NativeType>> pixels, Pointer<Int32> pitch)
→ int
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Lock a portion of the texture for write-only pixel access.
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sdlLockTextureToSurface(Pointer<SdlTexture> texture, Pointer<SdlRect> rect, Pointer<Pointer<SdlSurface>> surface)
→ int
-
Lock a portion of the texture for write-only pixel access, and expose
it as a SDL surface.
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sdlQueryTexture(Pointer<SdlTexture> texture, Pointer<Uint32> format, Pointer<Int32> access, Pointer<Int32> w, Pointer<Int32> h)
→ int
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Query the attributes of a texture.
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sdlRenderClear(Pointer<SdlRenderer> renderer)
→ int
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Clear the current rendering target with the drawing color.
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sdlRenderCopy(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture, Pointer<SdlRect> srcrect, Pointer<SdlRect> dstrect)
→ int
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Copy a portion of the texture to the current rendering target.
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sdlRenderCopyEx(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture, Pointer<SdlRect> srcrect, Pointer<SdlRect> dstrect, double angle, Pointer<SdlPoint> center, int flip)
→ int
-
Copy a portion of the texture to the current rendering, with optional
rotation and flipping.
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sdlRenderCopyExF(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture, Pointer<SdlRect> srcrect, Pointer<SdlFRect> dstrect, double angle, Pointer<SdlFPoint> center, int flip)
→ int
-
Copy a portion of the source texture to the current rendering target, with
rotation and flipping, at subpixel precision.
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sdlRenderCopyF(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture, Pointer<SdlRect> srcrect, Pointer<SdlFRect> dstrect)
→ int
-
Copy a portion of the texture to the current rendering target at subpixel
precision.
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sdlRenderDrawLine(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2)
→ int
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Draw a line on the current rendering target.
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sdlRenderDrawLineF(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2)
→ int
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Draw a line on the current rendering target at subpixel precision.
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sdlRenderDrawLines(Pointer<SdlRenderer> renderer, Pointer<SdlPoint> points, int count)
→ int
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Draw a series of connected lines on the current rendering target.
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sdlRenderDrawLinesF(Pointer<SdlRenderer> renderer, Pointer<SdlFPoint> points, int count)
→ int
-
Draw a series of connected lines on the current rendering target at
subpixel precision.
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sdlRenderDrawPoint(Pointer<SdlRenderer> renderer, int x, int y)
→ int
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Draw a point on the current rendering target.
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sdlRenderDrawPointF(Pointer<SdlRenderer> renderer, double x, double y)
→ int
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Draw a point on the current rendering target at subpixel precision.
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sdlRenderDrawPoints(Pointer<SdlRenderer> renderer, Pointer<SdlPoint> points, int count)
→ int
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Draw multiple points on the current rendering target.
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sdlRenderDrawPointsF(Pointer<SdlRenderer> renderer, Pointer<SdlFPoint> points, int count)
→ int
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Draw multiple points on the current rendering target at subpixel precision.
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sdlRenderDrawRect(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect)
→ int
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Draw a rectangle on the current rendering target.
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sdlRenderDrawRectF(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rect)
→ int
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Draw a rectangle on the current rendering target at subpixel precision.
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sdlRenderDrawRects(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rects, int count)
→ int
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Draw some number of rectangles on the current rendering target.
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sdlRenderDrawRectsF(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rects, int count)
→ int
-
Draw some number of rectangles on the current rendering target at subpixel
precision.
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sdlRenderFillRect(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect)
→ int
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Fill a rectangle on the current rendering target with the drawing color.
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sdlRenderFillRectF(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rect)
→ int
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Fill a rectangle on the current rendering target with the drawing color at
subpixel precision.
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sdlRenderFillRects(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rects, int count)
→ int
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Fill some number of rectangles on the current rendering target with the
drawing color.
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sdlRenderFillRectsF(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rects, int count)
→ int
-
Fill some number of rectangles on the current rendering target with the
drawing color at subpixel precision.
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sdlRenderFlush(Pointer<SdlRenderer> renderer)
→ int
-
Force the rendering context to flush any pending commands to the underlying
rendering API.
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sdlRenderGeometry(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture, Pointer<SdlVertex> vertices, int numVertices, Pointer<Int32> indices, int numIndices)
→ int
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Render a list of triangles, optionally using a texture and indices into the
vertex array Color and alpha modulation is done per vertex
(SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
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sdlRenderGeometryRaw(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture, Pointer<Float> xy, int xyStride, Pointer<SdlColor> color, int colorStride, Pointer<Float> uv, int uvStride, int numVertices, Pointer<NativeType> indices, int numIndices, int sizeIndices)
→ int
-
Render a list of triangles, optionally using a texture and indices into the
vertex arrays Color and alpha modulation is done per vertex
(SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
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sdlRenderGetClipRect(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect)
→ void
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Get the clip rectangle for the current target.
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sdlRenderGetIntegerScale(Pointer<SdlRenderer> renderer)
→ bool
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Get whether integer scales are forced for resolution-independent rendering.
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sdlRenderGetLogicalSize(Pointer<SdlRenderer> renderer, Pointer<Int32> w, Pointer<Int32> h)
→ void
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Get device independent resolution for rendering.
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sdlRenderGetMetalCommandEncoder(Pointer<SdlRenderer> renderer)
→ Pointer<NativeType>
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Get the Metal command encoder for the current frame
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sdlRenderGetMetalLayer(Pointer<SdlRenderer> renderer)
→ Pointer<NativeType>
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Get the CAMetalLayer associated with the given Metal renderer.
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sdlRenderGetScale(Pointer<SdlRenderer> renderer, Pointer<Float> scaleX, Pointer<Float> scaleY)
→ void
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Get the drawing scale for the current target.
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sdlRenderGetViewport(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect)
→ void
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Get the drawing area for the current target.
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sdlRenderGetWindow(Pointer<SdlRenderer> renderer)
→ Pointer<SdlWindow>
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Get the window associated with a renderer.
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sdlRenderIsClipEnabled(Pointer<SdlRenderer> renderer)
→ bool
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Get whether clipping is enabled on the given renderer.
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sdlRenderLogicalToWindow(Pointer<SdlRenderer> renderer, double logicalX, double logicalY, Pointer<Int32> windowX, Pointer<Int32> windowY)
→ void
-
Get real coordinates of point in window when given logical coordinates of
point in renderer.
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sdlRenderPresent(Pointer<SdlRenderer> renderer)
→ void
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Update the screen with any rendering performed since the previous call.
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sdlRenderReadPixels(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect, int format, Pointer<NativeType> pixels, int pitch)
→ int
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Read pixels from the current rendering target to an array of pixels.
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sdlRenderSetClipRect(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect)
→ int
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Set the clip rectangle for rendering on the specified target.
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sdlRenderSetIntegerScale(Pointer<SdlRenderer> renderer, bool enable)
→ int
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Set whether to force integer scales for resolution-independent rendering.
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sdlRenderSetLogicalSize(Pointer<SdlRenderer> renderer, int w, int h)
→ int
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Set a device independent resolution for rendering.
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sdlRenderSetScale(Pointer<SdlRenderer> renderer, double scaleX, double scaleY)
→ int
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Set the drawing scale for rendering on the current target.
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sdlRenderSetViewport(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect)
→ int
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Set the drawing area for rendering on the current target.
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sdlRenderSetVSync(Pointer<SdlRenderer> renderer, int vsync)
→ int
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Toggle VSync of the given renderer.
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sdlRenderTargetSupported(Pointer<SdlRenderer> renderer)
→ bool
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Determine whether a renderer supports the use of render targets.
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sdlRenderWindowToLogical(Pointer<SdlRenderer> renderer, int windowX, int windowY, Pointer<Float> logicalX, Pointer<Float> logicalY)
→ void
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Get logical coordinates of point in renderer when given real coordinates of
point in window.
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sdlSetRenderDrawBlendMode(Pointer<SdlRenderer> renderer, int blendMode)
→ int
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Set the blend mode used for drawing operations (Fill and Line).
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sdlSetRenderDrawColor(Pointer<SdlRenderer> renderer, int r, int g, int b, int a)
→ int
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Set the color used for drawing operations (Rect, Line and Clear).
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sdlSetRenderTarget(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture)
→ int
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Set a texture as the current rendering target.
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sdlSetTextureAlphaMod(Pointer<SdlTexture> texture, int alpha)
→ int
-
Set an additional alpha value multiplied into render copy operations.
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sdlSetTextureBlendMode(Pointer<SdlTexture> texture, int blendMode)
→ int
-
Set the blend mode for a texture, used by SDL_RenderCopy().
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sdlSetTextureColorMod(Pointer<SdlTexture> texture, int r, int g, int b)
→ int
-
Set an additional color value multiplied into render copy operations.
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sdlSetTextureScaleMode(Pointer<SdlTexture> texture, int scaleMode)
→ int
-
Set the scale mode used for texture scale operations.
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sdlSetTextureUserData(Pointer<SdlTexture> texture, Pointer<NativeType> userdata)
→ int
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Associate a user-specified pointer with a texture.
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sdlUnlockTexture(Pointer<SdlTexture> texture)
→ void
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Unlock a texture, uploading the changes to video memory, if needed.
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sdlUpdateNvTexture(Pointer<SdlTexture> texture, Pointer<SdlRect> rect, Pointer<Uint8> yplane, int ypitch, Pointer<Uint8> uVplane, int uVpitch)
→ int
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Update a rectangle within a planar NV12 or NV21 texture with new pixels.
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sdlUpdateTexture(Pointer<SdlTexture> texture, Pointer<SdlRect> rect, Pointer<NativeType> pixels, int pitch)
→ int
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Update the given texture rectangle with new pixel data.
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sdlUpdateYuvTexture(Pointer<SdlTexture> texture, Pointer<SdlRect> rect, Pointer<Uint8> yplane, int ypitch, Pointer<Uint8> uplane, int upitch, Pointer<Uint8> vplane, int vpitch)
→ int
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Update a rectangle within a planar YV12 or IYUV texture with new pixel
data.