sdlRenderSetClipRect function

int sdlRenderSetClipRect(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<SdlRect> rect
)

Set the clip rectangle for rendering on the specified target.

\param renderer the rendering context for which clip rectangle should be set \param rect an SDL_Rect structure representing the clip area, relative to the viewport, or NULL to disable clipping \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_RenderGetClipRect \sa SDL_RenderIsClipEnabled

extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)

Implementation

int sdlRenderSetClipRect(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect) {
  final sdlRenderSetClipRectLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect),
      int Function(Pointer<SdlRenderer> renderer,
          Pointer<SdlRect> rect)>('SDL_RenderSetClipRect');
  return sdlRenderSetClipRectLookupFunction(renderer, rect);
}