sdlRenderDrawPointF function

int sdlRenderDrawPointF(
  1. Pointer<SdlRenderer> renderer,
  2. double x,
  3. double y
)

Draw a point on the current rendering target at subpixel precision.

\param renderer The renderer which should draw a point. \param x The x coordinate of the point. \param y The y coordinate of the point. \return 0 on success, or -1 on error

\since This function is available since SDL 2.0.10.

extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, float x, float y)

Implementation

int sdlRenderDrawPointF(Pointer<SdlRenderer> renderer, double x, double y) {
  final sdlRenderDrawPointFLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlRenderer> renderer, Float x, Float y),
      int Function(Pointer<SdlRenderer> renderer, double x,
          double y)>('SDL_RenderDrawPointF');
  return sdlRenderDrawPointFLookupFunction(renderer, x, y);
}