sdl2gfx library

Classes

FpsManager

Constants

aaBits → const int
aaLevels → const int
defaultEllipseOverscan → const int
FPS_DEFAULT → const int
FPS_LOWER_LIMIT → const int
FPS_UPPER_LIMIT → const int
SDL2_GFXPRIMITIVES_MAJOR → const int
SDL2_GFXPRIMITIVES_MICRO → const int
SDL2_GFXPRIMITIVES_MINOR → const int
SMOOTHING_OFF → const int
SMOOTHING_ON → const int

Properties

charHeight int
getter/setter pair
charHeightLocal int
getter/setter pair
charPitch int
getter/setter pair
charRotation int
getter/setter pair
charSize int
getter/setter pair
charWidth int
getter/setter pair
charWidthLocal int
getter/setter pair
currentFontdata List<int>
getter/setter pair

Functions

aacircleColor(Pointer<SdlRenderer> renderer, int x, int y, int rad, int color) int
aacircleRgba(Pointer<SdlRenderer> renderer, int x, int y, int rad, int r, int g, int b, int a) int
aaellipseColor(Pointer<SdlRenderer> renderer, int x, int y, int rx, int ry, int color) int
aaellipseRgba(Pointer<SdlRenderer> renderer, int x, int y, int rx, int ry, int r, int g, int b, int a) int
aalineColor(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int color) int
aalineRgba(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int r, int g, int b, int a) int
aapolygonColor(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int color) int
aapolygonRgba(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int r, int g, int b, int a) int
aatrigonColor(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int x3, int y3, int color) int
aatrigonRgba(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int x3, int y3, int r, int g, int b, int a) int
arcColor(Pointer<SdlRenderer> renderer, int x, int y, int rad, int start, int end, int color) int
arcRgba(Pointer<SdlRenderer> renderer, int x, int y, int rad, int start, int end, int r, int g, int b, int a) int
bezierColor(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int s, int color) int
bezierRgba(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int s, int r, int g, int b, int a) int
boxColor(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int color) int
boxRgba(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int r, int g, int b, int a) int
characterColor(Pointer<SdlRenderer> renderer, int x, int y, int c, int color) int
characterRgba(Pointer<SdlRenderer> renderer, int x, int y, int c, int r, int g, int b, int a) int
circleColor(Pointer<SdlRenderer> renderer, int x, int y, int rad, int color) int
circleRgba(Pointer<SdlRenderer> renderer, int x, int y, int rad, int r, int g, int b, int a) int
ellipseColor(Pointer<SdlRenderer> renderer, int x, int y, int rx, int ry, int color) int
ellipseRgba(Pointer<SdlRenderer> renderer, int x, int y, int rx, int ry, int r, int g, int b, int a) int
filledCircleColor(Pointer<SdlRenderer> renderer, int x, int y, int rad, int color) int
filledCircleRgba(Pointer<SdlRenderer> renderer, int x, int y, int rad, int r, int g, int b, int a) int
filledEllipseColor(Pointer<SdlRenderer> renderer, int x, int y, int rx, int ry, int color) int
filledEllipseRgba(Pointer<SdlRenderer> renderer, int x, int y, int rx, int ry, int r, int g, int b, int a) int
filledPieColor(Pointer<SdlRenderer> renderer, int x, int y, int rad, int start, int end, int color) int
filledPieRgba(Pointer<SdlRenderer> renderer, int x, int y, int rad, int start, int end, int r, int g, int b, int a) int
filledPolygonColor(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int color) int
filledPolygonRgba(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int r, int g, int b, int a) int
filledPolygonRgbaMt(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int r, int g, int b, int a) int
filledTrigonColor(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int x3, int y3, int color) int
filledTrigonRgba(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int x3, int y3, int r, int g, int b, int a) int
gfxFree() → void
gfxPrimitivesSetFont(List<int> fontdata, int cw, int ch) → void
gfxPrimitivesSetFontRotation(int rotation) → void
hline(Pointer<SdlRenderer> renderer, int x1, int x2, int y) int
hlineColor(Pointer<SdlRenderer> renderer, int x1, int x2, int y, int color) int
hlineRgba(Pointer<SdlRenderer> renderer, int x1, int x2, int y, int r, int g, int b, int a) int
line(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2) int
lineColor(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int color) int
lineRgba(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int r, int g, int b, int a) int
pieColor(Pointer<SdlRenderer> renderer, int x, int y, int rad, int start, int end, int color) int
pieRgba(Pointer<SdlRenderer> renderer, int x, int y, int rad, int start, int end, int r, int g, int b, int a) int
pixel(Pointer<SdlRenderer> renderer, int x, int y) int
pixelColor(Pointer<SdlRenderer> renderer, int x, int y, int color) int
pixelRgba(Pointer<SdlRenderer> renderer, int x, int y, int r, int g, int b, int a) int
pixelRgbaWeight(Pointer<SdlRenderer> renderer, int x, int y, int r, int g, int b, int a, int weight) int
polygon(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n) int
polygonColor(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int color) int
polygonRgba(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, int r, int g, int b, int a) int
rectangleColor(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int color) int
rectangleRgba(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int r, int g, int b, int a) int
roundedBoxColor(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int rad, int color) int
roundedBoxRgba(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int rad, int r, int g, int b, int a) int
roundedRectangleColor(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int rad, int color) int
roundedRectangleRgba(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int rad, int r, int g, int b, int a) int
stringColor(Pointer<SdlRenderer> renderer, int x, int y, String s, int color) int
stringRgba(Pointer<SdlRenderer> renderer, int x, int y, String s, int r, int g, int b, int a) int
texturedPolygon(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, Pointer<SdlSurface> texture, int textureDx, int textureDy) int
texturedPolygonMt(Pointer<SdlRenderer> renderer, Pointer<Int16> vx, Pointer<Int16> vy, int n, Pointer<SdlSurface> texture, int textureDx, int textureDy) int
thickLineColor(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int width, int color) int
thickLineRgba(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int width, int r, int g, int b, int a) int
trigonColor(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int x3, int y3, int color) int
trigonRgba(Pointer<SdlRenderer> renderer, int x1, int y1, int x2, int y2, int x3, int y3, int r, int g, int b, int a) int
vline(Pointer<SdlRenderer> renderer, int x, int y1, int y2) int
vlineColor(Pointer<SdlRenderer> renderer, int x, int y1, int y2, int color) int
vlineRgba(Pointer<SdlRenderer> renderer, int x, int y1, int y2, int r, int g, int b, int a) int