sdlRenderDrawRectsF function

int sdlRenderDrawRectsF(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<SdlFRect> rects,
  3. int count
)

Draw some number of rectangles on the current rendering target at subpixel precision.

\param renderer The renderer which should draw multiple rectangles. \param rects A pointer to an array of destination rectangles. \param count The number of rectangles. \return 0 on success, or -1 on error

\since This function is available since SDL 2.0.10.

extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, const SDL_FRect * rects, int count)

Implementation

int sdlRenderDrawRectsF(
    Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rects, int count) {
  final sdlRenderDrawRectsFLookupFunction = libSdl2.lookupFunction<
      Int32 Function(
          Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rects, Int32 count),
      int Function(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rects,
          int count)>('SDL_RenderDrawRectsF');
  return sdlRenderDrawRectsFLookupFunction(renderer, rects, count);
}