sdlGetRenderDrawBlendMode function

int sdlGetRenderDrawBlendMode(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<Int32> blendMode
)

Get the blend mode used for drawing operations.

\param renderer the rendering context \param blendMode a pointer filled in with the current SDL_BlendMode \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_SetRenderDrawBlendMode

extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode)

Implementation

int sdlGetRenderDrawBlendMode(
    Pointer<SdlRenderer> renderer, Pointer<Int32> blendMode) {
  final sdlGetRenderDrawBlendModeLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlRenderer> renderer, Pointer<Int32> blendMode),
      int Function(Pointer<SdlRenderer> renderer,
          Pointer<Int32> blendMode)>('SDL_GetRenderDrawBlendMode');
  return sdlGetRenderDrawBlendModeLookupFunction(renderer, blendMode);
}