sdlRenderDrawRects function
Draw some number of rectangles on the current rendering target.
\param renderer the rendering context \param rects an array of SDL_Rect structures representing the rectangles to be drawn \param count the number of rectangles \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_RenderDrawLine \sa SDL_RenderDrawLines \sa SDL_RenderDrawPoint \sa SDL_RenderDrawPoints \sa SDL_RenderDrawRect \sa SDL_RenderFillRect \sa SDL_RenderFillRects \sa SDL_RenderPresent \sa SDL_SetRenderDrawBlendMode \sa SDL_SetRenderDrawColor
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect * rects, int count)
Implementation
int sdlRenderDrawRects(
Pointer<SdlRenderer> renderer, Pointer<SdlRect> rects, int count) {
final sdlRenderDrawRectsLookupFunction = libSdl2.lookupFunction<
Int32 Function(
Pointer<SdlRenderer> renderer, Pointer<SdlRect> rects, Int32 count),
int Function(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rects,
int count)>('SDL_RenderDrawRects');
return sdlRenderDrawRectsLookupFunction(renderer, rects, count);
}