sdlRenderFillRectF function

int sdlRenderFillRectF(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<SdlFRect> rect
)

Fill a rectangle on the current rendering target with the drawing color at subpixel precision.

\param renderer The renderer which should fill a rectangle. \param rect A pointer to the destination rectangle, or NULL for the entire rendering target. \return 0 on success, or -1 on error

\since This function is available since SDL 2.0.10.

extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, const SDL_FRect * rect)

Implementation

int sdlRenderFillRectF(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rect) {
  final sdlRenderFillRectFLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rect),
      int Function(Pointer<SdlRenderer> renderer,
          Pointer<SdlFRect> rect)>('SDL_RenderFillRectF');
  return sdlRenderFillRectFLookupFunction(renderer, rect);
}