sdlRenderDrawPoint function

int sdlRenderDrawPoint(
  1. Pointer<SdlRenderer> renderer,
  2. int x,
  3. int y
)

Draw a point on the current rendering target.

SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, use SDL_RenderDrawPoints() instead.

\param renderer the rendering context \param x the x coordinate of the point \param y the y coordinate of the point \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_RenderDrawLine \sa SDL_RenderDrawLines \sa SDL_RenderDrawPoints \sa SDL_RenderDrawRect \sa SDL_RenderDrawRects \sa SDL_RenderFillRect \sa SDL_RenderFillRects \sa SDL_RenderPresent \sa SDL_SetRenderDrawBlendMode \sa SDL_SetRenderDrawColor

extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)

Implementation

int sdlRenderDrawPoint(Pointer<SdlRenderer> renderer, int x, int y) {
  final sdlRenderDrawPointLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlRenderer> renderer, Int32 x, Int32 y),
      int Function(
          Pointer<SdlRenderer> renderer, int x, int y)>('SDL_RenderDrawPoint');
  return sdlRenderDrawPointLookupFunction(renderer, x, y);
}