sdlRenderClear function

int sdlRenderClear(
  1. Pointer<SdlRenderer> renderer
)

Clear the current rendering target with the drawing color.

This function clears the entire rendering target, ignoring the viewport and the clip rectangle.

\param renderer the rendering context \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_SetRenderDrawColor

extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer)

Implementation

int sdlRenderClear(Pointer<SdlRenderer> renderer) {
  final sdlRenderClearLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlRenderer> renderer),
      int Function(Pointer<SdlRenderer> renderer)>('SDL_RenderClear');
  return sdlRenderClearLookupFunction(renderer);
}