sdlRenderClear function
Clear the current rendering target with the drawing color.
This function clears the entire rendering target, ignoring the viewport and the clip rectangle.
\param renderer the rendering context \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_SetRenderDrawColor
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer)
Implementation
int sdlRenderClear(Pointer<SdlRenderer> renderer) {
final sdlRenderClearLookupFunction = libSdl2.lookupFunction<
Int32 Function(Pointer<SdlRenderer> renderer),
int Function(Pointer<SdlRenderer> renderer)>('SDL_RenderClear');
return sdlRenderClearLookupFunction(renderer);
}