sdlRenderDrawPoints function
Draw multiple points on the current rendering target.
\param renderer the rendering context \param points an array of SDL_Point structures that represent the points to draw \param count the number of points to draw \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_RenderDrawLine \sa SDL_RenderDrawLines \sa SDL_RenderDrawPoint \sa SDL_RenderDrawRect \sa SDL_RenderDrawRects \sa SDL_RenderFillRect \sa SDL_RenderFillRects \sa SDL_RenderPresent \sa SDL_SetRenderDrawBlendMode \sa SDL_SetRenderDrawColor
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count)
Implementation
int sdlRenderDrawPoints(
Pointer<SdlRenderer> renderer, Pointer<SdlPoint> points, int count) {
final sdlRenderDrawPointsLookupFunction = libSdl2.lookupFunction<
Int32 Function(
Pointer<SdlRenderer> renderer, Pointer<SdlPoint> points, Int32 count),
int Function(Pointer<SdlRenderer> renderer, Pointer<SdlPoint> points,
int count)>('SDL_RenderDrawPoints');
return sdlRenderDrawPointsLookupFunction(renderer, points, count);
}