sdlRenderDrawLinesF function

int sdlRenderDrawLinesF(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<SdlFPoint> points,
  3. int count
)

Draw a series of connected lines on the current rendering target at subpixel precision.

\param renderer The renderer which should draw multiple lines. \param points The points along the lines \param count The number of points, drawing count-1 lines \return 0 on success, or -1 on error

\since This function is available since SDL 2.0.10.

extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, const SDL_FPoint * points, int count)

Implementation

int sdlRenderDrawLinesF(
    Pointer<SdlRenderer> renderer, Pointer<SdlFPoint> points, int count) {
  final sdlRenderDrawLinesFLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlRenderer> renderer, Pointer<SdlFPoint> points,
          Int32 count),
      int Function(Pointer<SdlRenderer> renderer, Pointer<SdlFPoint> points,
          int count)>('SDL_RenderDrawLinesF');
  return sdlRenderDrawLinesFLookupFunction(renderer, points, count);
}