sdlGetTextureBlendMode function

int sdlGetTextureBlendMode(
  1. Pointer<SdlTexture> texture,
  2. Pointer<Int32> blendMode
)

Get the blend mode used for texture copy operations.

\param texture the texture to query \param blendMode a pointer filled in with the current SDL_BlendMode \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_SetTextureBlendMode

extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)

Implementation

int sdlGetTextureBlendMode(
    Pointer<SdlTexture> texture, Pointer<Int32> blendMode) {
  final sdlGetTextureBlendModeLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlTexture> texture, Pointer<Int32> blendMode),
      int Function(Pointer<SdlTexture> texture,
          Pointer<Int32> blendMode)>('SDL_GetTextureBlendMode');
  return sdlGetTextureBlendModeLookupFunction(texture, blendMode);
}